Import Geant4 3.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4IntersectionSolid.cc,v 1.9 2000/11/02 12:25:47 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// $Id: G4IntersectionSolid.cc,v 1.11 2001/03/19 10:30:18 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// Implementation of methods for the class G4IntersectionSolid
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//
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@@ -14,6 +14,8 @@
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//
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// 12.09.98 V.Grichine
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// 29.07.99 V.Grichine, modifications in DistanceToIn(p,v)
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// 16.03.01 V.Grichine, modifications in CalculateExtent() and Inside()
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// based on D.Williams proposal
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#include "G4IntersectionSolid.hh"
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// #include "G4DisplacedSolid.hh"
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@@ -90,16 +92,20 @@ G4IntersectionSolid::CalculateExtent(const EAxis pAxis,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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G4bool retA, retB;
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G4double minA, minB, maxA, maxB;
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G4bool retA, retB, out ;
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G4double minA, minB, maxA, maxB ;
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retA= fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
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retB= fPtrSolidB->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
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if(retA && retB)
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{
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pMin = G4std::max( minA, minB ) ;
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pMax = G4std::min( maxA, maxB ) ;
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out = true ;
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}
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else out = false ;
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pMin = G4std::max( minA, minB );
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pMax = G4std::min( maxA, maxB );
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return retA && retB ; // It exists in this slice only if both exist in it.
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return out ; // It exists in this slice only if both exist in it.
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}
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/////////////////////////////////////////////////////
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@@ -109,6 +115,9 @@ G4IntersectionSolid::CalculateExtent(const EAxis pAxis,
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EInside G4IntersectionSolid::Inside(const G4ThreeVector& p) const
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{
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EInside positionA = fPtrSolidA->Inside(p) ;
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if( positionA == kOutside ) return kOutside ;
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EInside positionB = fPtrSolidB->Inside(p) ;
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if(positionA == kInside && positionB == kInside)
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