Import Geant4 3.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 16:03:00 +02:00
parent cfcb558cfe
commit 137e303ecc
2843 changed files with 37082 additions and 38426 deletions
@@ -6,7 +6,7 @@
// and all its terms.
//
// $Id: G4BooleanSolid.cc,v 1.4 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
// GEANT4 tag $Name: geant4-03-01 $
//
// Implementation for the abstract base class for solids created by boolean
// operations between other solids
@@ -6,7 +6,7 @@
// and all its terms.
//
// $Id: G4DisplacedSolid.cc,v 1.13 2000/11/22 15:19:20 grichine Exp $
// GEANT4 tag $Name: geant4-03-00 $
// GEANT4 tag $Name: geant4-03-01 $
//
// Implementation for G4DisplacedSolid class for boolean
// operations between other solids
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4IntersectionSolid.cc,v 1.9 2000/11/02 12:25:47 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
// $Id: G4IntersectionSolid.cc,v 1.11 2001/03/19 10:30:18 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -14,6 +14,8 @@
//
// 12.09.98 V.Grichine
// 29.07.99 V.Grichine, modifications in DistanceToIn(p,v)
// 16.03.01 V.Grichine, modifications in CalculateExtent() and Inside()
// based on D.Williams proposal
#include "G4IntersectionSolid.hh"
// #include "G4DisplacedSolid.hh"
@@ -90,16 +92,20 @@ G4IntersectionSolid::CalculateExtent(const EAxis pAxis,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
G4bool retA, retB;
G4double minA, minB, maxA, maxB;
G4bool retA, retB, out ;
G4double minA, minB, maxA, maxB ;
retA= fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
retB= fPtrSolidB->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
if(retA && retB)
{
pMin = G4std::max( minA, minB ) ;
pMax = G4std::min( maxA, maxB ) ;
out = true ;
}
else out = false ;
pMin = G4std::max( minA, minB );
pMax = G4std::min( maxA, maxB );
return retA && retB ; // It exists in this slice only if both exist in it.
return out ; // It exists in this slice only if both exist in it.
}
/////////////////////////////////////////////////////
@@ -109,6 +115,9 @@ G4IntersectionSolid::CalculateExtent(const EAxis pAxis,
EInside G4IntersectionSolid::Inside(const G4ThreeVector& p) const
{
EInside positionA = fPtrSolidA->Inside(p) ;
if( positionA == kOutside ) return kOutside ;
EInside positionB = fPtrSolidB->Inside(p) ;
if(positionA == kInside && positionB == kInside)
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4SubtractionSolid.cc,v 1.11 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
// $Id: G4SubtractionSolid.cc,v 1.12 2001/01/23 08:26:24 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -295,7 +295,7 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p,
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), point p is outside") ;
G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p,v), point p is outside") ;
}
G4double distout;
@@ -328,7 +328,7 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), point p is outside") ;
G4Exception("Invalid call in G4SubtractionSolid::DistanceToOut(p), point p is outside") ;
}
else
{
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4UnionSolid.cc,v 1.11 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
// $Id: G4UnionSolid.cc,v 1.16 2001/03/19 10:30:18 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -16,6 +16,8 @@
// 28.11.98 V.Grichine, J. Apostolakis, while loops in DistToIn/Out
// 27.07.99 V.Grichine, modifications in Distance ToOut(p,v,...)
// while -> do-while
// 16.03.01 V.Grichine, modifications in CalculateExtent()
// based on D.Williams proposal
#include "G4UnionSolid.hh"
// #include "G4PlacedSolid.hh"
@@ -92,16 +94,23 @@ G4UnionSolid::CalculateExtent(const EAxis pAxis,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const
{
G4bool touchesA, touchesB;
G4double minA, minB, maxA, maxB;
G4bool touchesA, touchesB, out ;
G4double minA = kInfinity, minB = kInfinity,
maxA = -kInfinity, maxB = -kInfinity;
touchesA= fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
touchesB= fPtrSolidB->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
touchesA = fPtrSolidA->CalculateExtent( pAxis, pVoxelLimit,
pTransform, minA, maxA);
touchesB= fPtrSolidB->CalculateExtent( pAxis, pVoxelLimit,
pTransform, minB, maxB);
if( touchesA || touchesB )
{
pMin = G4std::min( minA, minB );
pMax = G4std::max( maxA, maxB );
out = true ;
}
else out = false ;
pMin = G4std::min( minA, minB );
pMax = G4std::max( maxA, maxB );
return touchesA || touchesB ; // It exists in this slice if either one does.
return out ; // It exists in this slice if either one does.
}
/////////////////////////////////////////////////////
@@ -145,7 +154,7 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is outside") ;
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), point p is outside") ;
}
if(fPtrSolidA->Inside(p) == kSurface && fPtrSolidB->Inside(p) != kInside)
@@ -159,7 +168,7 @@ G4UnionSolid::SurfaceNormal( const G4ThreeVector& p ) const
}
else
{
G4Exception("Invalid call in G4IntersectionSolid::SurfaceNormal(p), point p is inside") ;
G4Exception("Invalid call in G4UnionSolid::SurfaceNormal(p), point p is inside") ;
}
return normal;
@@ -175,7 +184,7 @@ G4UnionSolid::DistanceToIn( const G4ThreeVector& p,
{
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), point p is inside") ;
G4Exception("Invalid call in G4UnionSolid::DistanceToIn(p,v), point p is inside") ;
}
return G4std::min(fPtrSolidA->DistanceToIn(p,v),
fPtrSolidB->DistanceToIn(p,v) ) ;
@@ -224,7 +233,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
G4cout << "v.x() = " << v.x() << G4endl;
G4cout << "v.y() = " << v.y() << G4endl;
G4cout << "v.z() = " << v.z() << G4endl << G4endl;
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p,v), point p is outside") ;
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p,v), point p is outside") ;
}
else
{
@@ -249,7 +258,6 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
// while( Inside(p+dist*v) == kInside ) ;
while( fPtrSolidA->Inside(p+dist*v) != kOutside &&
disTmp > 0.5*kCarTolerance ) ;
*n = *nTmp ;
}
else // if( positionB != kOutside )
{
@@ -269,12 +277,13 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
// while( Inside(p+dist*v) == kInside ) ;
while( fPtrSolidB->Inside(p+dist*v) != kOutside &&
disTmp > 0.5*kCarTolerance ) ;
*n = *nTmp ;
}
}
if( calcNorm )
if( calcNorm )
{
*validNorm = false ;
*n = *nTmp ;
}
return dist ;
}
@@ -288,7 +297,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
G4double distout = kInfinity;
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), point p is outside") ;
G4Exception("Invalid call in G4UnionSolid::DistanceToOut(p), point p is outside") ;
}
else
{