Import Geant4 3.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4PVPlacement.hh,v 1.4 2000/11/01 15:39:33 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// $Id: G4PVPlacement.hh,v 1.5 2001/03/07 17:34:37 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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//
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// class G4PVPlacement
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@@ -42,9 +42,8 @@ class G4PVPlacement : public G4VPhysicalVolume
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G4bool pMany,
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G4int pCopyNo);
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// Initialise a single volume, positioned in a frame which is rotated by
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// *pFrameRot, relative to the coordinate system of the mother volume
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// pMother. The center of the object is then placed at volumeCenterCrd
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// in the new coordinates.
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// *pRot and traslated by tlate, relative to the coordinate system of the
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// mother volume pMother.
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// If pRot=0 the volume is unrotated with respect to its mother.
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// The physical volume is added to the mother's logical volume.
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// (The above are exactly the arguments of G4VPhysicalVolume)
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@@ -63,12 +62,12 @@ class G4PVPlacement : public G4VPhysicalVolume
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// the direct rotation and translation of the solid (NOT of the frame).
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// The G4Transform3D argument should be constructed by:
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// i) First rotating it to align the solid to the system of
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// reference of its mother volume *pMother, and
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// reference of its mother volume *pMother, and
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// ii) Then placing the solid at the location Transform3D.getTranslation(),
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// with respect to the origin of the system of coordinates of the
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// mother volume.
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// with respect to the origin of the system of coordinates of the
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// mother volume.
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// [ This is useful for the people who prefer to think in terms
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// of moving objects in a given reference frame. ]
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// of moving objects in a given reference frame. ]
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// All other arguments are the same as for the previous constructor.
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G4PVPlacement(G4RotationMatrix *pRot,
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