Import Geant4 3.1.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4AssemblyTriplet.hh,v 1.4 2001/02/07 17:30:57 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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//
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// Class G4AssemblyTriplet
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//
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// Class description:
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//
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// A class to help place logical volumes inside a generic containers (like
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// STL vector ) together with information about its rotation and placement.
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// How to interpret the rotation and translation depends on the class which
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// uses a container of these triplets. The first class using G4AssemblyTriplet
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// is G4AssemblyVolume class.
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// The pointer to the logical volume is copied so this class does not take
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// its ownership and does not delete the object behind.
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// Author: Radovan Chytracek
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// Version: 1.0
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// Date: November 2000
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// ----------------------------------------------------------------------
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#ifndef G4_ASSEMBLYTRIPLET_H
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#define G4_ASSEMBLYTRIPLET_H
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#include "G4LogicalVolume.hh"
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#include "G4ThreeVector.hh"
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#include "G4RotationMatrix.hh"
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class G4AssemblyTriplet
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{
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public: // with description
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G4AssemblyTriplet();
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// Default constructor
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G4AssemblyTriplet( G4LogicalVolume* pVolume,
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G4ThreeVector& translation,
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G4RotationMatrix* pRotation);
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// An explicit constructor
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G4AssemblyTriplet( const G4AssemblyTriplet& second );
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// Copy constructor
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~G4AssemblyTriplet();
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// Destructor
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G4AssemblyTriplet& operator=( const G4AssemblyTriplet& second );
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// Assignment operator
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G4LogicalVolume* GetVolume() const;
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// Retrieve the logical volume reference
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void SetVolume( G4LogicalVolume* pVolume );
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// Update the logical volume reference
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G4ThreeVector GetTranslation() const;
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// Retrieve the logical volume translation
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void SetTranslation( G4ThreeVector& pVolume );
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// Update the logical volume translation
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G4RotationMatrix* GetRotation() const;
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// Retrieve the logical volume rotation
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void SetRotation( G4RotationMatrix* pVolume );
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// Update the logical volume rotation
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private:
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G4LogicalVolume* fVolume;
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// A logical volume
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G4ThreeVector fTranslation;
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// A logical volume translation
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G4RotationMatrix* fRotation;
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// A logical volume rotation
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};
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#include "G4AssemblyTriplet.icc"
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#endif // G4_ASSEMBLYTRIPLET_H
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