Import Geant4 1.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsSceneHandler.cc,v 1.8.2.1 1999/12/07 20:54:01 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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// $Id: G4VisCommandsSceneHandler.cc,v 1.10 1999/12/16 17:19:33 johna Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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// /vis/sceneHandler commands - John Allison 10th October 1998
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@@ -19,11 +19,7 @@
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#include "G4UIcommand.hh"
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#include "G4UIcmdWithAString.hh"
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#include "G4ios.hh"
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#ifdef WIN32
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#include <strstrea.h>
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#else
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#include <strstream.h>
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#endif
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#include "g4std/strstream"
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G4VVisCommandSceneHandler::G4VVisCommandSceneHandler () {}
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@@ -34,31 +30,19 @@ void G4VVisCommandSceneHandler::UpdateCandidateLists () {
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const G4SceneHandlerList& list =
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fpVisManager -> GetAvailableSceneHandlers ();
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fSceneHandlerNameList = G4String ();
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G4String sceneHandlerNameList;
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for (int iScene = 0; iScene < list.entries (); iScene++) {
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G4VSceneHandler* sceneHandler = list [iScene];
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fSceneHandlerNameList += sceneHandler -> GetName () + " ";
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sceneHandlerNameList += sceneHandler -> GetName () + " ";
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}
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fSceneHandlerNameList = fSceneHandlerNameList.strip ();
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if (fpCommandSceneHandlerRemove) {
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fpCommandSceneHandlerRemove -> GetParameter (0) ->
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SetParameterCandidates (fSceneHandlerNameList);
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}
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if (fpCommandSceneHandlerSelect) {
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fpCommandSceneHandlerSelect -> GetParameter (0) ->
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SetParameterCandidates (fSceneHandlerNameList);
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}
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if (fpCommandViewerCreate) {
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fpCommandViewerCreate -> GetParameter (0) ->
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SetParameterCandidates (fSceneHandlerNameList);
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sceneHandlerNameList = sceneHandlerNameList.strip ();
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sceneHandlerNameCommandsIterator i;
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for (i = sceneHandlerNameCommands.begin ();
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i != sceneHandlerNameCommands.end (); ++i) {
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(*i)->GetParameter (0) -> SetParameterCandidates (sceneHandlerNameList);
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}
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}
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G4String G4VVisCommandSceneHandler::fSceneHandlerNameList;
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////////////// /vis/sceneHandler/attach ///////////////////////////////////////
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G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () {
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@@ -75,7 +59,7 @@ G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () {
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fpCommand -> SetParameterName ("scene-name",
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omitable = true,
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currentAsDefault = true);
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fpCommandSceneHandlerAttach = fpCommand;
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sceneNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () {
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@@ -94,7 +78,7 @@ void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand* command,
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if (sceneName.length () == 0) {
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G4cout <<
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"Null string specified. Maybe there are no scenes available yet."
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"\n Please create one." << endl;
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"\n Please create one." << G4endl;
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return;
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}
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@@ -102,7 +86,7 @@ void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand* command,
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if (!pSceneHandler) {
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G4cout <<
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"Current scene handler not defined. Please select or create one."
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<< endl;
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<< G4endl;
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return;
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}
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@@ -112,7 +96,7 @@ void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand* command,
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if (sceneList.isEmpty ()) {
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G4cout <<
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"No valid scenes available yet. Please create one."
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<< endl;
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<< G4endl;
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return;
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}
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@@ -126,12 +110,12 @@ void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand* command,
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fpVisManager -> SetCurrentScene (pScene);
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G4cout << "Scene \"" << sceneName
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<< "\" attached to scene handler \"" << pSceneHandler -> GetName ()
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<< "." << endl;
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<< "." << G4endl;
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}
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else {
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G4cout << "Scene \"" << sceneName
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<< "\" not found. Use \"/vis/scene/list\" to see possibilities."
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<< endl;
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<< G4endl;
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}
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}
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@@ -190,8 +174,8 @@ G4VisCommandSceneHandlerCreate::~G4VisCommandSceneHandlerCreate () {
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G4String G4VisCommandSceneHandlerCreate::NextName () {
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char nextName [20];
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ostrstream ost (nextName, 20);
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ost << "scene-handler-" << fId << ends;
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G4std::ostrstream ost (nextName, 20);
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ost << "scene-handler-" << fId << G4std::ends;
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return nextName;
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}
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@@ -230,7 +214,7 @@ G4String G4VisCommandSceneHandlerCreate::GetCurrentValue
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void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String graphicsSystem, newName, sceneName;
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istrstream is ((char*)newValue.data());
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G4std::istrstream is ((char*)newValue.data());
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is >> graphicsSystem >> newName >> sceneName;
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const G4GraphicsSystemList& gsl =
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@@ -241,7 +225,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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" no graphics systems available."
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"\n Did you instantiate any in"
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" YourVisManager::RegisterGraphicsSystems()?"
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<< endl;
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<< G4endl;
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return;
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}
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int iGS; // Selector index.
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@@ -258,7 +242,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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// This shouldn't happen!!!!!!
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G4cerr << "G4VisCommandSceneHandlerCreate::SetNewValue:"
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" invalid graphics system specified."
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<< endl;
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<< G4endl;
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return;
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}
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// Valid index. Set current graphics system in preparation for
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@@ -266,7 +250,7 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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G4VGraphicsSystem* pSystem = gsl [iGS];
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fpVisManager -> SetCurrentGraphicsSystem (pSystem);
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if (fpVisManager -> GetVerboseLevel () > 0) {
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G4cout << "Graphics system set to " << pSystem -> GetName () << endl;
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G4cout << "Graphics system set to " << pSystem -> GetName () << G4endl;
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}
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// Now deal with name of scene handler.
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@@ -281,14 +265,14 @@ void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand* command,
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for (iScene = 0; iScene < list.entries (); iScene++) {
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G4VSceneHandler* sceneHandler = list [iScene];
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if (sceneHandler -> GetName () == newName) {
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G4cout << "Scene handler \"" << newName << "\" already exists." << endl;
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G4cout << "Scene handler \"" << newName << "\" already exists." << G4endl;
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return;
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}
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}
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//Create scene handler.
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fpVisManager -> CreateSceneHandler (newName);
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G4cout << "New scene handler \"" << newName << "\" created." << endl;
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G4cout << "New scene handler \"" << newName << "\" created." << G4endl;
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// Attach scene.
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G4String commandString = "/vis/sceneHandler/attach " + sceneName;
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@@ -318,7 +302,7 @@ G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () {
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omitable = true);
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parameter -> SetCurrentAsDefault (false);
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parameter -> SetDefaultValue (0);
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fpCommand -> SetParameter (parameter);
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sceneHandlerNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () {
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@@ -333,7 +317,7 @@ void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand* command,
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G4String newValue) {
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G4String name;
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G4int verbosity;
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istrstream is ((char*)newValue.data());
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G4std::istrstream is ((char*)newValue.data());
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is >> name >> verbosity;
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const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers ();
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@@ -348,14 +332,14 @@ void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand* command,
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if (verbosity > 0) {
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G4cout << "\n " << *(list [iSH]);
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}
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G4cout << endl;
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G4cout << G4endl;
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}
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if (!found) {
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G4cout << "No scene handlers found";
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if (name != "all") {
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G4cout << " of name \"" << name << "\"";
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}
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G4cout << "." << endl;
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G4cout << "." << G4endl;
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}
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}
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@@ -372,7 +356,7 @@ G4VisCommandSceneHandlerRemove::G4VisCommandSceneHandlerRemove () {
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fpCommand -> SetParameterName ("scene-handler-name",
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omitable = false,
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currentAsDefault = true);
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fpCommandSceneHandlerRemove = fpCommand;
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sceneHandlerNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneHandlerRemove::~G4VisCommandSceneHandlerRemove () {
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@@ -408,17 +392,17 @@ void G4VisCommandSceneHandlerRemove::SetNewValue (G4UIcommand* command,
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if (iSH >= list.entries ()) {
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G4cout << "Scene handler \"" << removeName
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<< "\" not found - \"/vis/sceneHandler/list\" to see possibilities."
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<< endl;
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<< G4endl;
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return;
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}
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G4cout << "Scene handler \"" << removeName << "\" removed." << endl;
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G4cout << "Scene handler \"" << removeName << "\" removed." << G4endl;
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if (removeName == currentName) {
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fpVisManager -> DeleteCurrentSceneHandler ();
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}
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else {
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list.remove (list [iSH]);
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G4cout << "Current scene handler unchanged." << endl;
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G4cout << "Current scene handler unchanged." << G4endl;
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}
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UpdateCandidateLists ();
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@@ -437,7 +421,7 @@ G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () {
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fpCommand -> SetParameterName ("scene-handler-name",
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omitable = true,
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currentAsDefault = true);
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fpCommandSceneHandlerSelect = fpCommand;
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sceneHandlerNameCommands.push_back (fpCommand);
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}
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G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () {
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@@ -466,16 +450,16 @@ void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand* command,
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}
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if (iSH < list.entries ()) {
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if (fpVisManager -> GetCurrentSceneHandler () -> GetName () == selectName) {
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G4cout << " already selected." << endl;
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G4cout << " already selected." << G4endl;
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}
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else {
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G4cout << " being selected." << endl;
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G4cout << " being selected." << G4endl;
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fpVisManager -> SetCurrentSceneHandler (list [iSH]);
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}
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}
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else {
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G4cout << " not found - \"/vis/sceneHandler/list\""
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"\n to see possibilities."
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<< endl;
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<< G4endl;
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}
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}
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