Import Geant4 1.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:34:16 +02:00
parent ca1c8cb059
commit 103bda00c8
2654 changed files with 29719 additions and 20203 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2FileViewer.cc,v 1.3.4.1 1999/12/07 20:53:47 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
// $Id: G4VRML2FileViewer.cc,v 1.4 1999/12/15 14:54:17 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
// G4VRML2FileViewer.cc
// Satoshi Tanaka & Yasuhide Sawada
@@ -42,7 +42,7 @@ G4VRML2FileViewer::~G4VRML2FileViewer()
void G4VRML2FileViewer::SetView()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4VRML2FileViewer::SetView(): No effects" << endl;
G4cerr << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
#endif
// Do nothing, since VRML a browser is running as a different process.
@@ -53,7 +53,7 @@ void G4VRML2FileViewer::SetView()
void G4VRML2FileViewer::DrawView()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4VRML2FileViewer::DrawView()" << endl;
G4cerr << "***** G4VRML2FileViewer::DrawView()" << G4endl;
#endif
fSceneHandler.VRMLBeginModeling() ;
@@ -70,14 +70,14 @@ void G4VRML2FileViewer::DrawView()
void G4VRML2FileViewer::ClearView(void)
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4VRML2File1View::ClearView(): No effects" << endl;
G4cerr << "***** G4VRML2File1View::ClearView(): No effects" << G4endl;
#endif
}
void G4VRML2FileViewer::ShowView(void)
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4VRML2FileViewer::ShowView()" << endl;
G4cerr << "***** G4VRML2FileViewer::ShowView()" << G4endl;
#endif
fSceneHandler.VRMLEndModeling();
}
@@ -85,7 +85,7 @@ void G4VRML2FileViewer::ShowView(void)
void G4VRML2FileViewer::FinishView(void)
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4VRML2FileViewer::FinishView(): No effects" << endl;
G4cerr << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
#endif
}
@@ -112,15 +112,15 @@ void G4VRML2FileViewer::SendViewParameters ()
G4Point3D E(0.0, 0.0, E_z );
// VRML codes are generated below
fDest << endl;
fDest << "#---------- CAMERA" << endl;
fDest << "Viewpoint {" << endl;
fDest << G4endl;
fDest << "#---------- CAMERA" << G4endl;
fDest << "Viewpoint {" << G4endl;
fDest << "\t" << "position " ;
fDest << E.x() << " " ;
fDest << E.y() << " " ;
fDest << E.z() << endl ;
fDest << "}" << endl;
fDest << endl;
fDest << E.z() << G4endl ;
fDest << "}" << G4endl;
fDest << G4endl;
}