Import Geant4 1.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:34:16 +02:00
parent ca1c8cb059
commit 103bda00c8
2654 changed files with 29719 additions and 20203 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLViewer.cc,v 1.3.8.1 1999/12/07 20:53:26 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
// $Id: G4OpenGLViewer.cc,v 1.4 1999/12/15 14:54:08 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
//
// Andrew Walkden 27th March 1996
@@ -198,7 +198,7 @@ void G4OpenGLViewer::HaloingSecondPass () {
void G4OpenGLViewer::HLRFirstPass () {
G4cout << "First pass HLR" << endl;
G4cout << "First pass HLR" << G4endl;
//Hidden line drawing requires three renderings to different buffers, so it
//cannot be treated in G4OpenGLSceneHandler alone (as can wireframe or hidden
@@ -243,7 +243,7 @@ void G4OpenGLViewer::HLRFirstPass () {
void G4OpenGLViewer::HLRSecondPass () {
G4cout << "Second pass HLR" << endl;
G4cout << "Second pass HLR" << G4endl;
//2) Use the stencil buffer to mask out pixels where stencil value = 1, and
// render to the stencil buffer as depth tested filled polygons.
@@ -266,7 +266,7 @@ void G4OpenGLViewer::HLRThirdPass () {
//3) Turn off the stencil buffer, turn on the colour buffer
// and render polygons in wireframe mode.
G4cout << "Third pass HLR" << endl;
G4cout << "Third pass HLR" << G4endl;
glDisable (GL_STENCIL_TEST);
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);