Import Geant4 1.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLStoredSceneHandler.cc,v 1.5.4.1 1999/12/07 20:53:25 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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// $Id: G4OpenGLStoredSceneHandler.cc,v 1.6 1999/12/15 14:54:08 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -67,7 +67,7 @@ void G4OpenGLStoredSceneHandler::BeginPrimitives
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G4cout << "********************* WARNING! ********************\n"
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<<"Unable to allocate any more display lists in OpenGL.\n "
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<< " Continuing drawing in IMMEDIATE MODE.\n"
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<< "***************************************************" << endl;
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<< "***************************************************" << G4endl;
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fMemoryForDisplayLists = false;
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}
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}
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@@ -117,14 +117,14 @@ void G4OpenGLStoredSceneHandler::ClearStore () {
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if (fPODLList (i)) {
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glDeleteLists (fPODLList (i), 1);
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} else {
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G4cerr << "Warning : NULL display List in fPODLList." << endl;
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G4cerr << "Warning : NULL display List in fPODLList." << G4endl;
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}
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}
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for (i = 0; i < fTODLList.entries (); i++) {
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if (fTODLList (i)) {
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glDeleteLists (fTODLList (i), 1);
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} else {
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G4cerr << "Warning : NULL display List in fTODLList." << endl;
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G4cerr << "Warning : NULL display List in fTODLList." << G4endl;
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}
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}
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