Import Geant4 1.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLStoredSceneHandler.hh,v 1.6.2.1 1999/12/07 20:53:18 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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// $Id: G4OpenGLStoredSceneHandler.hh,v 1.7 1999/12/15 14:54:04 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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//
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// Andrew Walkden 10th February 1997
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@@ -59,7 +59,7 @@ friend class G4OpenGLStoredViewer;
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// Stop-gap solution of structure re-use.
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// A proper implementation would use geometry hierarchy.
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G4std::map <const G4VSolid*, G4int, less <const G4VSolid*> > fSolidMap;
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G4std::map <const G4VSolid*, G4int, G4std::less <const G4VSolid*> > fSolidMap;
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};
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inline G4int G4OpenGLStoredSceneHandler::GetSceneCount () {
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