Import Geant4 1.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4FukuiRendererViewer.cc,v 1.3.4.1 1999/12/07 20:53:11 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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// $Id: G4FukuiRendererViewer.cc,v 1.4 1999/12/15 14:54:01 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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//
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// Satoshi TANAKA, Fri Jun 28 12:09:11 JST 1996
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@@ -53,7 +53,7 @@ G4FukuiRendererViewer::~G4FukuiRendererViewer ()
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void G4FukuiRendererViewer::SetView ()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::SetView(): No effects" << endl;
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G4cerr << "***** G4FukuiRendererViewer::SetView(): No effects" << G4endl;
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#endif
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// Do nothing, since DAWN is running as a different process.
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// SendViewParameters () will do this job instead.
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@@ -64,7 +64,7 @@ void
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G4FukuiRendererViewer::ClearView( void )
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::ClearView (): No effects " << endl;
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G4cerr << "***** G4FukuiRendererViewer::ClearView (): No effects " << G4endl;
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#endif
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}
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@@ -74,7 +74,7 @@ G4FukuiRendererViewer::ClearView( void )
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void G4FukuiRendererViewer::DrawView ()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::DrawView () " << endl;
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G4cerr << "***** G4FukuiRendererViewer::DrawView () " << G4endl;
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#endif
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//----- Begin modeling 3D
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@@ -93,7 +93,7 @@ void G4FukuiRendererViewer::DrawView ()
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void G4FukuiRendererViewer::ShowView( void )
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::ShowView () " << endl;
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G4cerr << "***** G4FukuiRendererViewer::ShowView () " << G4endl;
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#endif
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if( fSceneHandler.FRIsInModeling() )
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@@ -114,12 +114,12 @@ void G4FukuiRendererViewer::ShowView( void )
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void G4FukuiRendererViewer::Wait()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::Wait () : Begin" << endl;
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G4cerr << "***** G4FukuiRendererViewer::Wait () : Begin" << G4endl;
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#endif
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fSceneHandler.SendStr ( FR_WAIT );
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fSceneHandler.GetPrimDest().WaitSendBack( FR_WAIT );
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::Wait () : end" << endl;
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G4cerr << "***** G4FukuiRendererViewer::Wait () : end" << G4endl;
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#endif
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}
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@@ -130,7 +130,7 @@ void
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G4FukuiRendererViewer::SendDevice( FRDEV dev )
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::SendDevice() " << endl;
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G4cerr << "***** G4FukuiRendererViewer::SendDevice() " << G4endl;
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#endif
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// enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6};
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@@ -145,7 +145,7 @@ G4FukuiRendererViewer::SendDevice( FRDEV dev )
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void G4FukuiRendererViewer::SendDrawingStyle()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::SendDrawingStyle() " << endl;
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G4cerr << "***** G4FukuiRendererViewer::SendDrawingStyle() " << G4endl;
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#endif
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G4int style = fVP.GetDrawingStyle();
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@@ -178,7 +178,7 @@ void G4FukuiRendererViewer::SendViewParameters ()
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// later due to user interaction via visualization system's GUI.)
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4FukuiRendererViewer::SendViewParameters()" << endl;
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G4cerr << "***** G4FukuiRendererViewer::SendViewParameters()" << G4endl;
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#endif
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//----- Magic number to decide camera distance automatically
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@@ -206,8 +206,8 @@ void G4FukuiRendererViewer::SendViewParameters ()
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}
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if ( camera_distance < radius ) {
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G4cerr << "WARNING from FukuiRenderer (DAWN) driver:" << endl;
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G4cerr << " Camera cannot enter inside objects" << endl;
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G4cerr << "WARNING from FukuiRenderer (DAWN) driver:" << G4endl;
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G4cerr << " Camera cannot enter inside objects" << G4endl;
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camera_distance = radius ;
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}
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