Import Geant4 1.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:34:16 +02:00
parent ca1c8cb059
commit 103bda00c8
2654 changed files with 29719 additions and 20203 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererViewer.cc,v 1.3.4.1 1999/12/07 20:53:11 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
// $Id: G4FukuiRendererViewer.cc,v 1.4 1999/12/15 14:54:01 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
//
// Satoshi TANAKA, Fri Jun 28 12:09:11 JST 1996
@@ -53,7 +53,7 @@ G4FukuiRendererViewer::~G4FukuiRendererViewer ()
void G4FukuiRendererViewer::SetView ()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::SetView(): No effects" << endl;
G4cerr << "***** G4FukuiRendererViewer::SetView(): No effects" << G4endl;
#endif
// Do nothing, since DAWN is running as a different process.
// SendViewParameters () will do this job instead.
@@ -64,7 +64,7 @@ void
G4FukuiRendererViewer::ClearView( void )
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::ClearView (): No effects " << endl;
G4cerr << "***** G4FukuiRendererViewer::ClearView (): No effects " << G4endl;
#endif
}
@@ -74,7 +74,7 @@ G4FukuiRendererViewer::ClearView( void )
void G4FukuiRendererViewer::DrawView ()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::DrawView () " << endl;
G4cerr << "***** G4FukuiRendererViewer::DrawView () " << G4endl;
#endif
//----- Begin modeling 3D
@@ -93,7 +93,7 @@ void G4FukuiRendererViewer::DrawView ()
void G4FukuiRendererViewer::ShowView( void )
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::ShowView () " << endl;
G4cerr << "***** G4FukuiRendererViewer::ShowView () " << G4endl;
#endif
if( fSceneHandler.FRIsInModeling() )
@@ -114,12 +114,12 @@ void G4FukuiRendererViewer::ShowView( void )
void G4FukuiRendererViewer::Wait()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::Wait () : Begin" << endl;
G4cerr << "***** G4FukuiRendererViewer::Wait () : Begin" << G4endl;
#endif
fSceneHandler.SendStr ( FR_WAIT );
fSceneHandler.GetPrimDest().WaitSendBack( FR_WAIT );
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::Wait () : end" << endl;
G4cerr << "***** G4FukuiRendererViewer::Wait () : end" << G4endl;
#endif
}
@@ -130,7 +130,7 @@ void
G4FukuiRendererViewer::SendDevice( FRDEV dev )
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::SendDevice() " << endl;
G4cerr << "***** G4FukuiRendererViewer::SendDevice() " << G4endl;
#endif
// enum {PS=1, XWIN=2, PS2=3, XWIN2=4, OPEN_GL=5, DEVICE_END=6};
@@ -145,7 +145,7 @@ G4FukuiRendererViewer::SendDevice( FRDEV dev )
void G4FukuiRendererViewer::SendDrawingStyle()
{
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::SendDrawingStyle() " << endl;
G4cerr << "***** G4FukuiRendererViewer::SendDrawingStyle() " << G4endl;
#endif
G4int style = fVP.GetDrawingStyle();
@@ -178,7 +178,7 @@ void G4FukuiRendererViewer::SendViewParameters ()
// later due to user interaction via visualization system's GUI.)
#if defined DEBUG_FR_VIEW
G4cerr << "***** G4FukuiRendererViewer::SendViewParameters()" << endl;
G4cerr << "***** G4FukuiRendererViewer::SendViewParameters()" << G4endl;
#endif
//----- Magic number to decide camera distance automatically
@@ -206,8 +206,8 @@ void G4FukuiRendererViewer::SendViewParameters ()
}
if ( camera_distance < radius ) {
G4cerr << "WARNING from FukuiRenderer (DAWN) driver:" << endl;
G4cerr << " Camera cannot enter inside objects" << endl;
G4cerr << "WARNING from FukuiRenderer (DAWN) driver:" << G4endl;
G4cerr << " Camera cannot enter inside objects" << G4endl;
camera_distance = radius ;
}