Import Geant4 1.1.0 source tree
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@@ -5,8 +5,8 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: calorimeter.cc,v 1.1.8.1 1999/12/07 20:47:55 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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// $Id: calorimeter.cc,v 1.2 1999/12/15 14:49:45 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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// calorimeter
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//
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@@ -37,10 +37,10 @@ int main()
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G4VPhysicalVolume *myTopNode;
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G4Timer timer;
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G4cout << " Calorimeter Performance Test - P.Kent 21.08.95" << endl
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<< "Using calorimeter from CERN School of Computing '95" << endl;
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G4cout << " Calorimeter Performance Test - P.Kent 21.08.95" << G4endl
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<< "Using calorimeter from CERN School of Computing '95" << G4endl;
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#ifndef NDEBUG
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G4cout << "WARNING: *** ASSERTs are compiled IN ***" << endl;
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G4cout << "WARNING: *** ASSERTs are compiled IN ***" << G4endl;
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#endif
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myTopNode=BuildCalorimeter(); // Build the geometry
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@@ -56,13 +56,13 @@ int main()
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{
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G4cout << "Optimisation OFF";
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}
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G4cout << " Geometry close took " << timer << endl;
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G4cout << " Geometry close took " << timer << G4endl;
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#ifdef G4GEOMETRY_VERBOSE
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G4cout << endl << "Voxels for:"
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<< G4LogicalVolumeStore::GetInstance()->at(1)->GetName() << endl
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G4cout << G4endl << "Voxels for:"
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<< G4LogicalVolumeStore::GetInstance()->at(1)->GetName() << G4endl
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<< *G4LogicalVolumeStore::GetInstance()->at(1)->GetVoxelHeader()
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<< endl;
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<< G4endl;
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#endif
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G4SmartVoxelHeader* top=G4LogicalVolumeStore::GetInstance()
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->at(1)->GetVoxelHeader();
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@@ -72,27 +72,27 @@ int main()
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switch (top->GetAxis())
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{
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case kXAxis:
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G4cout << "X" << endl;
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G4cout << "X" << G4endl;
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break;
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case kYAxis:
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G4cout << "Y" << endl;
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G4cout << "Y" << G4endl;
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break;
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case kZAxis:
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G4cout << "Z" << endl;
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G4cout << "Z" << G4endl;
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break;
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}
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}
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G4cout << endl << "Shooting from " << origin << " along " << vx << endl;
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G4cout << G4endl << "Shooting from " << origin << " along " << vx << G4endl;
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ShootVerbose(myTopNode,origin,vx);
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Shoot(numShoot,myTopNode,origin,vx);
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G4cout << endl << "Shooting from " << origin << " along " << vy << endl;
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G4cout << G4endl << "Shooting from " << origin << " along " << vy << G4endl;
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ShootVerbose(myTopNode,origin,vy);
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Shoot(numShoot,myTopNode,origin,vy);
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G4cout << endl << "Shooting from " << origin << " along " << vxy << endl;
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G4cout << G4endl << "Shooting from " << origin << " along " << vxy << G4endl;
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ShootVerbose(myTopNode,origin,vxy);
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Shoot(numShoot,myTopNode,origin,vxy);
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