Import Geant4 1.1.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:34:16 +02:00
parent ca1c8cb059
commit 103bda00c8
2654 changed files with 29719 additions and 20203 deletions
@@ -0,0 +1,136 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: Em8PrimaryGeneratorAction.cc,v 1.1 2000/01/07 14:50:46 grichine Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
#include "Em8PrimaryGeneratorAction.hh"
#include "Em8DetectorConstruction.hh"
#include "Em8PrimaryGeneratorMessenger.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "Randomize.hh"
#include "G4ios.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
G4String Em8PrimaryGeneratorAction::thePrimaryParticleName="proton" ;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
Em8PrimaryGeneratorAction::Em8PrimaryGeneratorAction(
Em8DetectorConstruction* Em8DC)
:Em8Detector(Em8DC),rndmFlag("off"),xvertex(0.),yvertex(0.),zvertex(0.),
vertexdefined(false)
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
//create a messenger for this class
gunMessenger = new Em8PrimaryGeneratorMessenger(this);
// default particle kinematic
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="proton");
particleGun->SetParticleDefinition(particle);
thePrimaryParticleName = particle->GetParticleName() ;
particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
particleGun->SetParticleEnergy(100.*GeV);
zvertex = 0.0 ; // -0.5*(Em8Detector->GetAbsorberThickness());
particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
Em8PrimaryGeneratorAction::~Em8PrimaryGeneratorAction()
{
delete particleGun;
delete gunMessenger;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void Em8PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//this function is called at the begining of event
//
thePrimaryParticleName = particleGun->GetParticleDefinition()->
GetParticleName() ;
G4double x0,y0,z0 ;
if(vertexdefined)
{
x0 = xvertex ;
y0 = yvertex ;
z0 = zvertex ;
}
else
{
x0 = 0. ;
y0 = 0. ;
z0 = 0. ; // -0.5*(Em8Detector->GetWorldSizeZ()) ;
}
G4double r0,phi0 ;
/* ****************************************************
if (rndmFlag == "on")
{
r0 = (Em8Detector->GetAbsorberRadius())*sqrt(G4UniformRand());
phi0 = twopi*G4UniformRand();
x0 = r0*cos(phi0);
y0 = r0*sin(phi0);
}
********************************************* */
particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
particleGun->GeneratePrimaryVertex(anEvent);
}
///////////////////////////////////////////////////////////////////////
//
//
G4String Em8PrimaryGeneratorAction::GetPrimaryName()
{
return thePrimaryParticleName ;
}
void Em8PrimaryGeneratorAction::Setzvertex(G4double z)
{
vertexdefined = true ;
zvertex = z ;
G4cout << " Z coordinate of the primary vertex = " << zvertex/mm <<
" mm." << endl;
}
void Em8PrimaryGeneratorAction::Setxvertex(G4double x)
{
vertexdefined = true ;
xvertex = x ;
G4cout << " X coordinate of the primary vertex = " << xvertex/mm <<
" mm." << endl;
}
void Em8PrimaryGeneratorAction::Setyvertex(G4double y)
{
vertexdefined = true ;
yvertex = y ;
G4cout << " Y coordinate of the primary vertex = " << yvertex/mm <<
" mm." << endl;
}