// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4ExcitedLambdaConstructor.hh,v 1.4 2000/02/27 07:48:50 kurasige Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
// 
// --------------------------------------------------------------
//	GEANT 4 class implementation file 
//
//      For information related to this code contact:
//      CERN, IT Division, ASD Group
//      History: first implementation, based on object model of
//      10 oct 1998  H.Kurashige
// ---------------------------------------------------------------
#ifndef G4ExcitedLambdaConstructor_h
#define G4ExcitedLambdaConstructor_h 1

#include "globals.hh"
#include "G4ios.hh"
#include "G4ExcitedBaryonConstructor.hh"

class G4ExcitedLambdaConstructor: public G4ExcitedBaryonConstructor
{
  //This class is a utility class for construction 
  //short lived particles

  public:
    G4ExcitedLambdaConstructor();
    virtual  ~G4ExcitedLambdaConstructor();

  protected:  
    virtual  G4bool   Exist( G4int ){return true;}

    virtual  G4int    GetQuarkContents(G4int, G4int);
    virtual  G4String GetName(G4int iIso3, G4int iState);
    virtual  G4String GetMultipletName(G4int iState);
    virtual  G4double GetMass(G4int iState);
    virtual  G4double GetWidth(G4int iState);
    virtual  G4int    GetiSpin(G4int iState);
    virtual  G4int    GetiParity(G4int iState);
    virtual  G4int    GetEncodingOffset(G4int iState);

    virtual  G4DecayTable* CreateDecayTable(const G4String& name,
					    G4int iIso3, G4int iState,
					    G4bool fAnti = false);
  private:
    G4DecayTable* AddNKMode( G4DecayTable* table, const G4String& name,
				    G4double br, G4int iIso3, G4bool fAnti);
    G4DecayTable* AddNKStarMode( G4DecayTable* table, const G4String& name,
				     G4double br, G4int iIso3, G4bool fAnti);
    G4DecayTable* AddSigmaPiMode( G4DecayTable* table, const G4String& name,
				     G4double br, G4int iIso3, G4bool fAnti);
    G4DecayTable* AddSigmaStarPiMode( G4DecayTable* table, const G4String& name,
				     G4double br, G4int iIso3, G4bool fAnti);
    G4DecayTable* AddLambdaGammaMode( G4DecayTable* table, const G4String& name,
				     G4double br, G4int iIso3, G4bool fAnti);
    G4DecayTable* AddLambdaEtaMode( G4DecayTable* table, const G4String& name,
				     G4double br, G4int iIso3, G4bool fAnti);
    G4DecayTable* AddLambdaOmegaMode( G4DecayTable* table, const G4String& name,
				     G4double br, G4int iIso3, G4bool fAnti);

  public:
    enum     { NStates = 12  };
  private:
    enum     { LambdaIsoSpin = 0 };

  private:
    static const char* name[ NStates ];
    static const G4double mass[ NStates ];
    static const G4double width[ NStates ];
    static const G4int    iSpin[ NStates ];
    static const G4int    iParity[ NStates ];
    static const G4int    encodingOffset[ NStates ];
   
  public:
    enum     { NumberOfDecayModes = 7 };
  private:
    enum     { NK=0,  NKStar=1,   SigmaPi=2, SigmaStarPi=3,  LambdaGamma=4,
	       LambdaEta=5,  LambdaOmega=6 };
  private:
    static const G4double bRatio[ NStates ][ NumberOfDecayModes];
};

inline
 G4double G4ExcitedLambdaConstructor::GetMass(G4int iState)
{ 
  return mass[iState]; 
}

inline
 G4double G4ExcitedLambdaConstructor::GetWidth(G4int iState)
{
  return width[iState];
}

inline
 G4int    G4ExcitedLambdaConstructor::GetiSpin(G4int iState)
{
  return iSpin[iState];
}

inline
 G4int    G4ExcitedLambdaConstructor::GetiParity(G4int iState)
{
  return iParity[iState];
}

inline
 G4int    G4ExcitedLambdaConstructor::GetEncodingOffset(G4int iState)
{
  return encodingOffset[iState];
}

inline
 G4int  G4ExcitedLambdaConstructor::GetQuarkContents(G4int iQ, G4int iIso3)
{
  G4int quark=0;
  if ( iQ == 0 ){
    // s-quark
    quark = 3;
  } else if ( iQ == 1 ){
    // u-quark
    quark = 2;
  }  else if ( iQ == 2 ){
    // d-quark
    quark = 1;
  } 
  return quark;
}

inline 
 G4String G4ExcitedLambdaConstructor::GetMultipletName(G4int iState)
{
  return name[iState];
}

inline 
 G4String G4ExcitedLambdaConstructor::GetName(G4int iIso3, G4int iState)
{
  G4String particle = name[iState];
  return particle;
}
#endif










