// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4GRSSolid.icc,v 1.1.10.1 1999/12/07 20:48:38 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// 
// class G4GRSSolid inline implementation

inline G4GRSSolid::G4GRSSolid(G4VSolid *pSolid,
		       const G4RotationMatrix *pRot,
		       const G4ThreeVector &tlate)
  : fsolid(pSolid),ftlate(tlate), G4VTouchable()
{
  if (pRot)
    {
      frot=new G4RotationMatrix(*pRot);
      if (!frot) G4Exception ("G4GRSSolid::G4GRSSolid cannot alloc G4RotationMatrix");
    }
  else
    {
      frot=0;
    }
}

inline G4GRSSolid::G4GRSSolid(G4VSolid *pSolid,
		       const G4RotationMatrix &rot,
		       const G4ThreeVector &tlate)
  : fsolid(pSolid),ftlate(tlate), G4VTouchable()
{
  frot=new G4RotationMatrix(rot);
  if (!frot) G4Exception ("G4GRSSolid::G4GRSSolid cannot alloc G4RotationMatrix");
}

inline G4VSolid* G4GRSSolid::GetSolid(G4int depth) const
{
  if( depth != 0 ) {
     G4Exception("G4GRSSolid::GetSolid: has no meaning for depth!=0");
  }
  return fsolid;

}

inline const G4ThreeVector& G4GRSSolid::GetTranslation(G4int depth) const
{
  if( depth != 0 ) {
     G4Exception("G4GRSSolid::GetTranslation: has no meaning for depth!=0");
  }
  return ftlate;
}

inline const G4RotationMatrix* G4GRSSolid::GetRotation(G4int depth) const
{
  if( depth != 0 ) {
     G4Exception("G4GRSSolid::GetRotation: has no meaning for depth!=0");
  }
  return frot;
}
