$Id: README,v 1.11 2001/11/13 07:06:01 stanaka Exp $

Note: Specific graphics systems must be instantiated in a high level
library to avoid circular dependencies.  Also, some specifically need
additional external libararies that the user must supply.  Therefore we
ask the user to implement RegisterGraphicsSystems() in a subclass of
G4VisManager.  We have to wait for the subclass to instantiate so
RegisterGraphicsSystems() cannot be called from G4VisManager's
constructor; it is called from G4VisManager::Initialise().  So we ask
the user:
  (a) to write a subclass of G4VisManager and implement
      RegisterGraphicsSystems().  See
      visualization/include/MyVisManager.hh/cc as an example.
  (b) instantiate the subclass.
  (c) invoke the Initialise() method of the subclass.
For example, in your main():
  ...
#ifdef G4VIS_USE
  // Instantiate and initialise Visualization Manager.
  G4VisManager* visManager = new MyVisManager;
  visManager -> SetVerboseLevel (Verbose);
  visManager -> Initialise ();
#endif
  // (Don't forget to delete visManager;)
  ...
See, for example, examples/novices/N02/exampleN02.cc.

1) Decide which graphics systems drivers you want.  By default you get:
     ASCIITree, DAWNFILE, GAGTree, HepRepFile, RayTracer, VRMLFILE.

   For others, the choice depends on what graphics libraries you have
   access to.  Set the appropriate environment variables.  Here are
   the current possibilities (see example "rc" script in Appendix A):

     setenv G4VIS_BUILD_DAWN_DRIVER         1  # Uses Fukui Renderer DAWN 
                                               #  with network connection
                                               #  (for remote visualization)

     setenv G4VIS_BUILD_OPACS_DRIVER        1  # Uses OPACS graphics libraries

     setenv G4VIS_BUILD_OPENGLX_DRIVER      1  # Uses OpenGL libraries
     setenv G4VIS_BUILD_OPENGLXM_DRIVER     1  # Uses OpenGL and Motif 
                                               #  libraries

     setenv G4VIS_BUILD_OIX_DRIVER          1  # Uses OpenInventor X11

     setenv G4VIS_BUILD_VRML_DRIVER         1  # Sends  VRML ascii files
                                               #  to a remote host 
                                               #  (for remote visualization)

   Unless an environment variable G4VIS_NONE is set, setting any of
   these sets a C-pre-processor flag of the same name; also
   C-pre-processor flag G4VIS_BUILD is set.

   In some cases you will need additional variables, e.g.:

     setenv DAWN_HOME /user/local/bin
     set path=( $path $DAWN_HOME )

     setenv OPACS_HOME ~/private/GEANT4/OPACS

     setenv OGLHOME /usr/local
     setenv OGLFLAGS "-I$(OGLHOME)/include"
     setenv OGLLIBS "-L$OGLHOME/lib -lMesaGLU -lMesaGL"
     
   If you are going to use widgets, then you might need to set the
   environment variable:

     setenv XKEYSYMDB /usr/lib/X11/XKeysymDB

2) Compile and build the Geant4 libraries:

     cd $G4INSTALL/source
     gmake

   If you have already built the Geant4 libraries and only wish to
   include/change visualization, you need to rebuild visualization and
   interfaces (since some graphics drivers share resources, such as X
   event handling, with interfaces) and rebuild the libary map (in
   case new libraries have been made):

     cd $G4INSTALL/source/visualization
     gmake clean
     gmake
     cd $G4INSTALL/source/interfaces
     gmake clean
     gmake
     cd $G4INSTALL/source
     gmake libmap

   *******************************************************************
   NOTE THAT IF YOU CHANGE ANY OF THE ABOVE ENVIRONMENT VARIABLES THEN
   YOU WILL HAVE TO REPEAT THE ABOVE OPERATIONS.
   *******************************************************************


3) Decide which graphics systems you want to use in your particular
   excutable.  By default you get:
     ASCIITree, DAWNFILE, GAGTree, HepRepFile, RayTracer, VRMLFILE.

   Of course, this has to be chosen from the set you
   installed in (1,2) above.  Here are the current possibilities:

     setenv G4VIS_USE_DAWN         1
     setenv G4VIS_USE_OPACS        1
     setenv G4VIS_USE_OPENGLX      1
     setenv G4VIS_USE_OPENGLXM     1
     setenv G4VIS_USE_OIX          1
     setenv G4VIS_USE_VRML         1

   Unless an environment variable G4VIS_NONE is set, setting any of
   these sets a C-pre-processor flag of the same name; also,
   C-pre-processor flag G4VIS_USE is set.C-pre-processor flag - see
   examples/novices/N02/exampleN02.cc to see a use of this.

   The graphics systems are instantiated and registered when you
   execute MyVisManager::Initialise() (or MyVisManager::Initialize()).
   Note also that you can register graphics systems directly, e.g.,
   pVisManager->RegisterGraphicsSystem ( new DAWNFILE ).  You can also
   register your own graphics system, e.g.,
   pVisManager->RegisterGraphicsSystem (new MyGraphicsSystem).


4) Compile and link your code.  This assumes, in the current
   directory, you have a GNUmakefile like
   $G4INSTALL/examples/novice/N01/GNUmakefile and your main program.
   Also your header files are in include/ and your source files are in
   src/ - see, e.g., $G4INSTALL/examples/novice/N01 (this is the
   "canonical" user code structure).

     gmake clean
     gmake

   *******************************************************************
   NOTE THAT IF YOU CHANGE ANY OF THE ABOVE ENVIRONMENT VARIABLES THEN
   YOU WILL HAVE TO REPEAT THE ABOVE gmake clean AND gmake COMMANDS, OR
   AT THE VERY LEAST, RECOMPILE YOUR MAIN PROGRAM AND YOUR DERIVED VIS
   MANAGER CLASS, E.G.,
      touch myprog.cc; touch src/MyVisManager.cc; gmake
   *******************************************************************


5) To run:

     setenv DISPLAY <local IP address>:0
     $G4WORKDIR/bin/$G4SYSTEM/myprog


Appendix A: An "rc" example
---------------------------

---------------------- g4rc ------------------------------------------ 
## Must be run from a directory *containing* geant4/.
## It must be "sourced" from a Bourne/ksh.bash shell using `. <pathname>'
##   or `source <pathname>'.
## G4INSTALL becomes geant4.
## G4BIN, etc., in some apprpriate subdirectory of $disc1

disc1=/scratch/GEANT4
if [ ! -e $disc1/$thisbase ]; then
  mkdir $disc1/$thisbase
fi
if [ ! -e $disc1/$thisbase/geant4 ]; then
  mkdir $disc1/$thisbase/geant4
fi
disc2=/mnt/disc2

if [ -e `pwd`/geant4 ]; then

thiswd=`pwd`
thisbase=`basename $thiswd`
export G4INSTALL=$thiswd/geant4
env | grep G4INSTALL=
export G4WORKDIR=$G4INSTALL
export G4BIN=$disc1/$thisbase/geant4/bin
env | grep G4BIN=
export G4LIB=$disc1/$thisbase/geant4/lib
env | grep G4LIB=
export G4TMP=$disc1/$thisbase/geant4/tmp
env | grep G4TMP=
export G4SYSTEM=Linux-g++
export G4LEVELGAMMADATA=$G4INSTALL/data/PhotonEvaporation

export G4DEBUG=1
export CLHEP_BASE_DIR=/usr/local
env | grep G4DEBUG
env | grep CLHEP
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$CLHEP_BASE_DIR/lib

##export CVSROOT=:pserver:allison@g4cvs.cern.ch:/afs/cern.ch/sw/geant4/cvs
export CVSROOT=/afs/cern.ch/sw/geant4/cvs
export CVSEDITOR=emacs

########## DAWN (Fukui) Renderer
export G4VIS_BUILD_DAWN_DRIVER=1
export G4VIS_USE_DAWN=1
export DAWN_BSD_UNIX_DOMAIN=1
export DAWN_GUI_ALWAYS=1
#export DAWN_HOME=/home/johna/GEANT4/DAWN  # Now in /usr/local.
#export G4DAWNFILE_VIEWER=NONE # Uncomment if DAWN is not available.
#export PATH=$PATH:$DAWN_HOME  # Now in /usr/local.

########## OPACS graphics
 export G4VIS_BUILD_OPACS_DRIVER=1
 export G4VIS_USE_OPACS=1
 export OPACS_HOME=$disc2/OPACS
 export OPACS_VERSION=v3
 export OPACS_SYSTEM=Linux-gxx
 export OCONFIG=Linux
 . $OPACS_HOME/OPACS/$OPACS_VERSION/setup.sh
 LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$disc2/HEPVis/new/Linux-gxx-SF/
 LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$disc2/SoFree/new/Linux-gxx
 OPATH="$OPATH $G4INSTALL/source/visualization/test/OPACS"

########### OpenGL
export G4VIS_BUILD_OPENGLX_DRIVER=1
export G4VIS_USE_OPENGLX=1
export G4VIS_BUILD_OPENGLXM_DRIVER=1
export G4VIS_USE_OPENGLXM=1
### export XKEYSYMDB=/usr/lib/X11/XKeysymDB
export OGLHOME=/usr/X11

########### OpenInventor
export G4VIS_BUILD_OIX_DRIVER=1
export G4VIS_USE_OIX=1
export OIVFLAGS="-I$disc2/HEPVis/new/include -DINVENTOR2_1 -I$disc2/SoFree/new/include"
export OIVLIBS="-L$disc2/HEPVis/new/Linux-gxx-SF -lHEPVis -L$disc2/SoFree/new/Linux-gxx -lSoFree"
export SOFREEUSER=$disc2/SoFree/new/user/

############ VRML
export G4VIS_USE_VRML=1
export G4VIS_BUILD_VRML_DRIVER=1

########### Interfaces
export G4UI_BUILD_TERMINAL_SESSION=1
export G4UI_USE_TERMINAL=1
export G4UI_BUILD_GAG_SESSION=1
export G4UI_USE_GAG=1
export G4UI_BUILD_XM_SESSION=1
export G4UI_USE_XM=1
export G4UI_BUILD_WO_SESSION=1
export G4UI_USE_WO=1
### #export G4UI_BUILD_XAW_SESSION=1
### #export G4UI_USE_XAW=1

############ Persistency
# export G4USE_HEPODBMS=1
# . $G4INSTALL/examples/extended/persistency/PersistentEx01/g4odbms_setup.sh
# export OS=`uname`
# oocheckls -notitle `hostname` || \
#            oolockserver -notitle -noauto

else
 echo No geant4 here.
fi


Appendix B: Sample session
--------------------------

The Visualization Manager has been constructed with verbosity == 1.

$ test19 tcsh 1
RunManager is constructing....
**********************************************
 Geant4 version $Name: geant4-04-01 $
                                (29-Jun-2001)
             Copyright : Geant4 Collaboration
**********************************************
conv:  Total cross sections from a parametrisation. Good description from 1.5 MeV to 100 GeV for all Z. 
        e+e- energies according Bethe-Heitler
        PhysicsTables from 1.022 MeV to 100 GeV in 100 bins. 
...
Constructing Visualization Manager....
Initialising Visualization Manager....

The following graphics systems drivers are supported in the GEANT4 distribution:

  ASCIITree (prints geometry hierarchy)

  DAWN (socket connection to the Fukui Renderer DAWN) High quality technical renderer.
    Features:      exact hidden line, hidden surface algorithms.
                   high (unlimited) resolution.
                   renders to PostScript for viewing and/or hardcopy.
                   remote rendering.
                   off-line rendering.
                   graphical user interface.
    Disadvantages: compute intensive, takes time (use a fast graphics
                   system, such as OpenGL, to select view, then copy
                   to this renderer - /vis~/copy/view, /vis~/set/view).

  DAWNFILE (file connection to the Fukui Renderer DAWN  ) High quality technical renderer.
    Features:      exact hidden line, hidden surface algorithms.
                   high (unlimited) resolution.
                   renders to PostScript for viewing and/or hardcopy.
                   remote rendering.
                   off-line rendering.
                   graphical user interface.
                   connection via g4.prim file to Fukui Renderer DAWN etc.
    Disadvantages: compute intensive, takes time (use a fast graphics
                   system, such as OpenGL, to select view, then copy
                   view parameters to this renderer:
                   "/vis/viewer/set/all <OpenGL-view>".

  GAGTree (prints geometry hierarchy, connectable to GAG
  user interface)

  OPACS (the Orsay Package) 

  OpenGLIX (direct/immediate drawing on X Windows)
    Dumb single buffered X Window, No Graphics Database.
    Advantages:    does not gobble server memory.
                   good for drawing steps and hits.
    Disadvantages: needs G4 kernel for re-Draw.
                   cannot take advantage of graphics accelerators.

  OpenGLSX (display List/stored drawing on X Windows)
    Dumb double buffered X Window with Graphics Database.
    Advantages:    uses display lists as graphics database.
                   fastest possible redraw, e.g., on simple change
                     of viewpoint.
                   uses client-server model for remote viewing
                     (but only if you have a full client-server
                     implementation of OpenGL, i.e., not Mesa).
    Disadvantages: not advised for viewing large numbers of steps
                     and/or hits, because it gobbles memory for database.

  OpenGLIXm (with Motif widgets)
    Smart single buffered X Window, No Graphics Database.
    Advantages:    resizeable, and has Motif-based view-control panel.
                   does not gobble server memory.
                   good for drawing steps and hits.
    Disadvantages: currently locks out GEANT4 commands, until "exit".
                   needs G4 kernel for re-Draw.
                   cannot take advantage of graphics accelerators.

  OpenGLSXm (with Motif widgets)
    Smart double buffered X Window with Graphics Database.
    Advantages:    resizeable, and has Motif-based view-control panel.
                   uses display lists as graphics database.
                   fastest possible redraw, e.g., on simple change
                     of viewpoint.
                   uses client-server model for remote viewing
                     (but only if you have a full client-server
                     implementation of OpenGL, i.e., not Mesa).
    Disadvantages: currently locks out GEANT4 commands, until "exit".
                   not advised for viewing large numbers of steps
                     and/or hits, because it gobbles memory for database.

  Open Inventor    Open Inventor Window/View/Scene.
    Advantages:    Open Inventor feature set (interactivity, scene control).
    Disadvantages: Requires Open Inventor license ($$), Hepvis library (Free).

  RayTracer (produces JPEG file)

  VRML1     (produces VRML 1 file over network)

  VRML1FILE (produces VRML 1 file locally    )

  VRML2     (produces VRML 2 file over network)

  VRML2FILE (produces VRML 2 file locally    )

The following graphics systems drivers are installed on your system:
  ASCII Tree (produces ASCII file of geometry hierarchy)
  DAWN     (socket connection to the Fukui Renderer DAWN)
  DAWNFILE (file connection to the Fukui Renderer DAWN)
  GAG Tree (produces ascii file of geometry hierarchy for GAG)
  OPACS (the Orsay Package)
  OpenGLIX (direct/immediate drawing on X Windows)
  OpenGLSX (display List/stored drawing on X Windows)
  OpenGLIXm (with Motif widgets)
  OpenGLSXm (with Motif widgets)
  Open Inventor X11
  RayTracer (produces JPEG file)
  VRML1 (produces VRML 1 file over network)
  VRML2 (produces VRML 2 file over network)
  VRML1FILE (produces VRML 1 file locally)
  VRML2FILE (produces VRML 2 file locally)

You have instantiated your own Visualization Manager, inheriting
  G4VisManager and implementing RegisterGraphicsSystems(), in which
  you should, normally, instantiate drivers which do not need
  external packages or libraries, namely:
    ASCIITree, DAWNFILE, GAGTree, RayTracer, VRMLFILE
  and, optionally, drivers under control of the following
  environment variables:
    G4VIS_USE_DAWN
    G4VIS_USE_OPACS
    G4VIS_USE_OPENGLX
    G4VIS_USE_OPENGLXM
    G4VIS_USE_OIX
    G4VIS_USE_VRML
  See visualization/include/MyVisManager.hh/cc, for example.
  In your main() you will have something like:
  #ifdef G4VIS_USE
    G4VisManager* visManager = new MyVisManager;
    visManager -> SetVerboseLevel (Verbose);
    visManager -> Initialize ();
  #endif
  (Don't forget to delete visManager;)
Registering additional graphics systems....
G4VisManager::RegisterGraphicsSystem: ASCIITree (ATree) registered.
G4VisManager::RegisterGraphicsSystem: DAWNFILE (DAWNFILE) registered.
G4VisManager::RegisterGraphicsSystem: GAGTree (GAGTree) registered.
G4VisManager::RegisterGraphicsSystem: RayTracer (RayTracer) registered.
G4VisManager::RegisterGraphicsSystem: VRML1FILE (VRML1FILE) registered.
G4VisManager::RegisterGraphicsSystem: VRML2FILE (VRML2FILE) registered.
G4VisManager::RegisterGraphicsSystem: FukuiRenderer (DAWN) registered.
G4VisManager::RegisterGraphicsSystem: Wo registered.
G4VisManager::RegisterGraphicsSystem: Xo registered.
G4VisManager::RegisterGraphicsSystem: OpenGLImmediateX (OGLIX) registered.
G4VisManager::RegisterGraphicsSystem: OpenGLStoredX (OGLSX) registered.
G4VisManager::RegisterGraphicsSystem: OpenGLImmediateXm (OGLIXm) registered.
G4VisManager::RegisterGraphicsSystem: OpenGLStoredXm (OGLSXm) registered.
G4VisManager::RegisterGraphicsSystem: OpenInventorX (OIX) registered.
G4VisManager::RegisterGraphicsSystem: VRML1 (VRML1) registered.
G4VisManager::RegisterGraphicsSystem: VRML2 (VRML2) registered.

You have successfully chosen to use the following graphics systems.
Current available graphics systems are:
  ASCIITree (ATree)
  DAWNFILE (DAWNFILE)
  GAGTree (GAGTree)
  RayTracer (RayTracer)
  VRML1FILE (VRML1FILE)
  VRML2FILE (VRML2FILE)
  FukuiRenderer (DAWN)
  Wo
  Xo
  OpenGLImmediateX (OGLIX)
  OpenGLStoredX (OGLSX)
  OpenGLImmediateXm (OGLIXm)
  OpenGLStoredXm (OGLSXm)
  OpenInventorX (OIX)
  VRML1 (VRML1)
  VRML2 (VRML2)
Reading test19.g4m file....
# This is test19.g4m
#
# Switch on echoing of commands and history mechanism.
#
/control/saveHistory
#
# John's personal preferences
/vis/viewer/set/lightsMove true
G4VisCommandsViewerSet::SetNewValue: no current viewer.
/vis/viewer/set/hiddenMarker true
G4VisCommandsViewerSet::SetNewValue: no current viewer.
#/vis/verbose 10
#
# See list of detector possibilities.
/test19det/detector
Available detectors:
0) Part of original test calorimeter
1) Example1 (LBNO, no rotation)
2) Example2 (embryo LBNO, rotated volumes)
3) A parametrised volume
4) MyDetector
Choose by specifying integer parameter.
# Select detector.
#/test19det/detector 1
#/test19det/detector 4
#
# Initialise run, i.e., create geometry, set cuts, etc.
/run/initialize
#
# Set gun for demo (detector 1)
#/gun/particle e+
#/gun/position 0 -100 0 cm
#/gun/direction 0 1 0
#
# for drawing the tracks
/tracking/storeTrajectory 1
# if too many tracks cause core dump =storeTrajectory 0
#
# Create empty scene.
/vis/scene/create
/vis/scene/notifyHandlers
G4Scene::AddWorldIfEmpty: The scene was empty,
   "world" has been added.
New empty scene "scene-0" created.
#
# Add volume to scene - "world" is default.
/vis/scene/add/volume
G4Scene::AddRunDurationModel: model "G4PhysicalVolumeModel expHall_P.0"
  is already in the run-duration list of scene "scene-0".
/vis/scene/notifyHandlers
#
# See list of graphics systems possibilities.
help /vis/sceneHandler/create
#
# Create a scene handler for a specific graphics system.
# Edit the next line(s) to choose another graphic system
#/vis/sceneHandler/create DAWNFILE
#/vis/sceneHandler/create DAWN
#/vis/sceneHandler/create OGLIXm
#/vis/sceneHandler/create OGLSXm
#/vis/sceneHandler/create OGLIX
/vis/sceneHandler/create OGLSX
G4VisManager::SetCurrentGraphicsSystem: system now OpenGLStoredX
Graphics system set to OpenGLStoredX
1 OpenGLStoredX scene handlers extanct.
New scene handler "scene-handler-0" created.
/vis/sceneHandler/attach
Scene "scene-0" attached to scene handler "scene-handler-0.
#/vis/sceneHandler/create VRML1
#/vis/sceneHandler/create VRML1FILE
#/vis/sceneHandler/create Xo
#/vis/sceneHandler/create Wo
#
# Add world volume.
/vis/scene/add/volume
G4Scene::AddRunDurationModel: model "G4PhysicalVolumeModel expHall_P.0"
  is already in the run-duration list of scene "scene-0".
/vis/scene/notifyHandlers
/vis/scene/add/axes 0 0 0 2 m
/vis/scene/notifyHandlers
Axes have been added to scene "scene-0".
/vis/scene/add/text 0 0 0 mm 50 -120 -200   exampleN03
/vis/scene/notifyHandlers
Text "exampleN03" has been added to scene "scene-0".
#
# Add scale
/vis/scene/add/scale
/vis/scene/notifyHandlers
Scale of 1 m has been added to scene "scene-0".
#
# Create a viewer.
/vis/viewer/create
Got standard cmap
Window name: viewer-0 (OpenGLStoredX)
G4VisManager::CreateViewer: new viewer created: view parameters are:
  View parameters and options:
  Drawing style: wireframe
  Representation style: polyhedron
  Culling: on
  Culling invisible objects: on
  Density culling: off
  Culling daughters covered by opaque mothers: off
  Section flag: false
  Cutaway flag: false
  Explode flag: false
  No. of sides used in circle polygon approximation: 24
  Viewpoint direction:  (0,0,1)
  Up vector:            (0,1,0)
  Field half angle:     0
  Zoom factor:          1
  Current target point: (0,0,0)
  Dolly distance:       0
  Light does not move with camera
  Relative lightpoint direction: (1,1,1)
  Actual lightpoint direction: (1,1,1)
  Derived parameters for standard view of object of unit radius:
    Camera distance:   1
    Near distance:     1e-06
    Far distance:      2
    Front half height: 1
  View geometry: true
  View hits    : true
  View digits  : true
  Default VisAttributes:
  G4VisAttributes: visible, daughters visible, colour: (1,1,1,1)
  linestyle: solid, line width: 1
  drawing style unforced
  Default TextVisAttributes:
  G4VisAttributes: visible, daughters visible, colour: (0,0,1,1)
  linestyle: solid, line width: 1
  drawing style unforced
  Default marker: G4VMarker: position: (0,0,0), world size: 0, screen size: 5
           fill style: no fill
           No Visualization Attributes
  Global marker scale: 1
  Marker not hidden by surfaces.
  Window size hint: 600x600
  Auto refresh: false
  NOTE: objects with visibility flag set to "false" will not be drawn!
  "/vis/set/culling off" to Draw such objects.
  Also see other "/vis/set" commands.
New viewer "viewer-0 (OpenGLStoredX)" created.
#
/vis/viewer/set/lineSegmentsPerCircle 100
Number of line segements per circle in polygon approximation is 100
/vis/viewer/refresh
Refreshing viewer "viewer-0 (OpenGLStoredX)"...
...
