58 KiB
Data analysis and Machine Learning Lectures: Linear Algebra methods
Morten Hjorth-Jensen, Department of Physics, University of Oslo and Department of Physics and Astronomy and National Superconducting Cyclotron Laboratory, Michigan State University
Date: Jan 27, 2018
Copyright 1999-2018, Morten Hjorth-Jensen. Released under CC Attribution-NonCommercial 4.0 license
Important Matrix and vector handling packages
The Numerical Recipes codes have been rewritten in Fortran 90/95 and C/C++ by us. The original source codes are taken from the widely used software package LAPACK, which follows two other popular packages developed in the 1970s, namely EISPACK and LINPACK.
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LINPACK: package for linear equations and least square problems.
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LAPACK:package for solving symmetric, unsymmetric and generalized eigenvalue problems. From LAPACK's website http://www.netlib.org it is possible to download for free all source codes from this library. Both C/C++ and Fortran versions are available.
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BLAS (I, II and III): (Basic Linear Algebra Subprograms) are routines that provide standard building blocks for performing basic vector and matrix operations. Blas I is vector operations, II vector-matrix operations and III matrix-matrix operations. Highly parallelized and efficient codes, all available for download from http://www.netlib.org.
Add python material on linear algebra and array handling, text on numpy etc
Basic Matrix Features
Matrix properties reminder.
\mathbf{A} =
\begin{bmatrix} a_{11} & a_{12} & a_{13} & a_{14} \\
a_{21} & a_{22} & a_{23} & a_{24} \\
a_{31} & a_{32} & a_{33} & a_{34} \\
a_{41} & a_{42} & a_{43} & a_{44}
\end{bmatrix}\qquad
\mathbf{I} =
\begin{bmatrix} 1 & 0 & 0 & 0 \\
0 & 1 & 0 & 0 \\
0 & 0 & 1 & 0 \\
0 & 0 & 0 & 1
\end{bmatrix}
Basic Matrix Features
The inverse of a matrix is defined by
\mathbf{A}^{-1} \cdot \mathbf{A} = I
Basic Matrix Features
Matrix Properties Reminder.
| Relations | Name | matrix elements |
|---|---|---|
| $A = A^{T}$ | symmetric | $a_{ij} = a_{ji}$ |
| $A = \left (A^{T} \right )^{-1}$ | real orthogonal | $\sum_k a_{ik} a_{jk} = \sum_k a_{ki} a_{kj} = \delta_{ij}$ |
| $A = A^{ * }$ | real matrix | $a_{ij} = a_{ij}^{ * }$ |
| $A = A^{\dagger}$ | hermitian | $a_{ij} = a_{ji}^{ * }$ |
| $A = \left (A^{\dagger} \right )^{-1}$ | unitary | $\sum_k a_{ik} a_{jk}^{ * } = \sum_k a_{ki}^{ * } a_{kj} = \delta_{ij}$ |
Some famous Matrices
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Diagonal if
a_{ij}=0fori\ne j -
Upper triangular if
a_{ij}=0fori > j -
Lower triangular if
a_{ij}=0fori < j -
Upper Hessenberg if
a_{ij}=0fori > j+1 -
Lower Hessenberg if
a_{ij}=0fori < j+1 -
Tridiagonal if
a_{ij}=0for|i -j| > 1 -
Lower banded with bandwidth
p:a_{ij}=0fori > j+p -
Upper banded with bandwidth
p:a_{ij}=0fori < j+p -
Banded, block upper triangular, block lower triangular....
Basic Matrix Features
Some Equivalent Statements.
For an N\times N matrix \mathbf{A} the following properties are all equivalent
-
If the inverse of
\mathbf{A}exists,\mathbf{A}is nonsingular. -
The equation
\mathbf{Ax}=0implies\mathbf{x}=0. -
The rows of
\mathbf{A}form a basis ofR^N. -
The columns of
\mathbf{A}form a basis ofR^N. -
\mathbf{A}is a product of elementary matrices. -
0is not eigenvalue of\mathbf{A}.
Matrix Handling in C/C++, Static and Dynamical allocation
Static.
We have an N\times N matrix A with N=100
In C/C++ this would be defined as
int N = 100;
double A[100][100];
// initialize all elements to zero
for(i=0 ; i < N ; i++) {
for(j=0 ; j < N ; j++) {
A[i][j] = 0.0;
Note the way the matrix is organized, row-major order.
Matrix Handling in C/C++
Row Major Order, Addition.
We have N\times N matrices A, B and C and we wish to
evaluate A=B+C.
\mathbf{A}= \mathbf{B}\pm\mathbf{C} \Longrightarrow a_{ij} = b_{ij}\pm c_{ij},
In C/C++ this would be coded like
for(i=0 ; i < N ; i++) {
for(j=0 ; j < N ; j++) {
a[i][j] = b[i][j]+c[i][j]
Matrix Handling in C/C++
Row Major Order, Multiplication.
We have N\times N matrices A, B and C and we wish to
evaluate A=BC.
\mathbf{A}=\mathbf{BC} \Longrightarrow a_{ij} = \sum_{k=1}^{n} b_{ik}c_{kj},
In C/C++ this would be coded like
for(i=0 ; i < N ; i++) {
for(j=0 ; j < N ; j++) {
for(k=0 ; k < N ; k++) {
a[i][j]+=b[i][k]*c[k][j];
Dynamic memory allocation in C/C++
At least three possibilities in this course
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Do it yourself
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Use the functions provided in the library package lib.cpp
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Use Armadillo http://arma.sourceforgenet (a C++ linear algebra library, discussion both here and at lab).
Matrix Handling in C/C++, Dynamic Allocation
Do it yourself.
int N;
double ** A;
A = new double*[N]
for ( i = 0; i < N; i++)
A[i] = new double[N];
Always free space when you don't need an array anymore.
for ( i = 0; i < N; i++)
delete[] A[i];
delete[] A;
Armadillo, recommended!!
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Armadillo is a C++ linear algebra library (matrix maths) aiming towards a good balance between speed and ease of use. The syntax is deliberately similar to Matlab.
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Integer, floating point and complex numbers are supported, as well as a subset of trigonometric and statistics functions. Various matrix decompositions are provided through optional integration with LAPACK, or one of its high performance drop-in replacements (such as the multi-threaded MKL or ACML libraries).
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A delayed evaluation approach is employed (at compile-time) to combine several operations into one and reduce (or eliminate) the need for temporaries. This is accomplished through recursive templates and template meta-programming.
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Useful for conversion of research code into production environments, or if C++ has been decided as the language of choice, due to speed and/or integration capabilities.
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The library is open-source software, and is distributed under a license that is useful in both open-source and commercial/proprietary contexts.
Armadillo, simple examples
#include <iostream>
#include <armadillo>
using namespace std;
using namespace arma;
int main(int argc, char** argv)
{
mat A = randu<mat>(5,5);
mat B = randu<mat>(5,5);
cout << A*B << endl;
return 0;
Armadillo, how to compile and install
For people using Ubuntu, Debian, Linux Mint, simply go to the synaptic package manager and install armadillo from there. You may have to install Lapack as well. For Mac and Windows users, follow the instructions from the webpage http://arma.sourceforge.net. To compile, use for example (linux/ubuntu)
c++ -O2 -o program.x program.cpp -larmadillo -llapack -lblas
where the -l option indicates the library you wish to link to.
For OS X users you may have to declare the paths to the include files and the libraries as
c++ -O2 -o program.x program.cpp -L/usr/local/lib -I/usr/local/include -larmadillo -llapack -lblas
Armadillo, simple examples
#include <iostream>
#include "armadillo"
using namespace arma;
using namespace std;
int main(int argc, char** argv)
{
// directly specify the matrix size (elements are uninitialised)
mat A(2,3);
// .n_rows = number of rows (read only)
// .n_cols = number of columns (read only)
cout << "A.n_rows = " << A.n_rows << endl;
cout << "A.n_cols = " << A.n_cols << endl;
// directly access an element (indexing starts at 0)
A(1,2) = 456.0;
A.print("A:");
// scalars are treated as a 1x1 matrix,
// hence the code below will set A to have a size of 1x1
A = 5.0;
A.print("A:");
// if you want a matrix with all elements set to a particular value
// the .fill() member function can be used
A.set_size(3,3);
A.fill(5.0); A.print("A:");
Armadillo, simple examples
mat B;
// endr indicates "end of row"
B << 0.555950 << 0.274690 << 0.540605 << 0.798938 << endr
<< 0.108929 << 0.830123 << 0.891726 << 0.895283 << endr
<< 0.948014 << 0.973234 << 0.216504 << 0.883152 << endr
<< 0.023787 << 0.675382 << 0.231751 << 0.450332 << endr;
// print to the cout stream
// with an optional string before the contents of the matrix
B.print("B:");
// the << operator can also be used to print the matrix
// to an arbitrary stream (cout in this case)
cout << "B:" << endl << B << endl;
// save to disk
B.save("B.txt", raw_ascii);
// load from disk
mat C;
C.load("B.txt");
C += 2.0 * B;
C.print("C:");
Armadillo, simple examples
// submatrix types:
//
// .submat(first_row, first_column, last_row, last_column)
// .row(row_number)
// .col(column_number)
// .cols(first_column, last_column)
// .rows(first_row, last_row)
cout << "C.submat(0,0,3,1) =" << endl;
cout << C.submat(0,0,3,1) << endl;
// generate the identity matrix
mat D = eye<mat>(4,4);
D.submat(0,0,3,1) = C.cols(1,2);
D.print("D:");
// transpose
cout << "trans(B) =" << endl;
cout << trans(B) << endl;
// maximum from each column (traverse along rows)
cout << "max(B) =" << endl;
cout << max(B) << endl;
Armadillo, simple examples
// maximum from each row (traverse along columns)
cout << "max(B,1) =" << endl;
cout << max(B,1) << endl;
// maximum value in B
cout << "max(max(B)) = " << max(max(B)) << endl;
// sum of each column (traverse along rows)
cout << "sum(B) =" << endl;
cout << sum(B) << endl;
// sum of each row (traverse along columns)
cout << "sum(B,1) =" << endl;
cout << sum(B,1) << endl;
// sum of all elements
cout << "sum(sum(B)) = " << sum(sum(B)) << endl;
cout << "accu(B) = " << accu(B) << endl;
// trace = sum along diagonal
cout << "trace(B) = " << trace(B) << endl;
// random matrix -- values are uniformly distributed in the [0,1] interval
mat E = randu<mat>(4,4);
E.print("E:");
Armadillo, simple examples
// row vectors are treated like a matrix with one row
rowvec r;
r << 0.59499 << 0.88807 << 0.88532 << 0.19968;
r.print("r:");
// column vectors are treated like a matrix with one column
colvec q;
q << 0.81114 << 0.06256 << 0.95989 << 0.73628;
q.print("q:");
// dot or inner product
cout << "as_scalar(r*q) = " << as_scalar(r*q) << endl;
// outer product
cout << "q*r =" << endl;
cout << q*r << endl;
// sum of three matrices (no temporary matrices are created)
mat F = B + C + D;
F.print("F:");
return 0;
Armadillo, simple examples
#include <iostream>
#include "armadillo"
using namespace arma;
using namespace std;
int main(int argc, char** argv)
{
cout << "Armadillo version: " << arma_version::as_string() << endl;
mat A;
A << 0.165300 << 0.454037 << 0.995795 << 0.124098 << 0.047084 << endr
<< 0.688782 << 0.036549 << 0.552848 << 0.937664 << 0.866401 << endr
<< 0.348740 << 0.479388 << 0.506228 << 0.145673 << 0.491547 << endr
<< 0.148678 << 0.682258 << 0.571154 << 0.874724 << 0.444632 << endr
<< 0.245726 << 0.595218 << 0.409327 << 0.367827 << 0.385736 << endr;
A.print("A =");
// determinant
cout << "det(A) = " << det(A) << endl;
Armadillo, simple examples
// inverse
cout << "inv(A) = " << endl << inv(A) << endl;
double k = 1.23;
mat B = randu<mat>(5,5);
mat C = randu<mat>(5,5);
rowvec r = randu<rowvec>(5);
colvec q = randu<colvec>(5);
// examples of some expressions
// for which optimised implementations exist
// optimised implementation of a trinary expression
// that results in a scalar
cout << "as_scalar( r*inv(diagmat(B))*q ) = ";
cout << as_scalar( r*inv(diagmat(B))*q ) << endl;
// example of an expression which is optimised
// as a call to the dgemm() function in BLAS:
cout << "k*trans(B)*C = " << endl << k*trans(B)*C;
return 0;
Gaussian Elimination
We start with the linear set of equations
\mathbf{A}\mathbf{x} = \mathbf{w}.
We assume also that the matrix \mathbf{A} is non-singular and that the
matrix elements along the diagonal satisfy a_{ii} \ne 0. Simple 4\times 4 example
\begin{bmatrix}
a_{11}& a_{12} &a_{13}& a_{14}\\
a_{21}& a_{22} &a_{23}& a_{24}\\
a_{31}& a_{32} &a_{33}& a_{34}\\
a_{41}& a_{42} &a_{43}& a_{44}\\
\end{bmatrix} \begin{bmatrix}
x_1\\
x_2\\
x_3 \\
x_4 \\
\end{bmatrix}
=\begin{bmatrix}
w_1\\
w_2\\
w_3 \\
w_4\\
\end{bmatrix}.
Gaussian Elimination
or
a_{11}x_1 +a_{12}x_2 +a_{13}x_3 + a_{14}x_4=w_1 \nonumber
a_{21}x_1 + a_{22}x_2 + a_{23}x_3 + a_{24}x_4=w_2 \nonumber
a_{31}x_1 + a_{32}x_2 + a_{33}x_3 + a_{34}x_4=w_3 \nonumber
a_{41}x_1 + a_{42}x_2 + a_{43}x_3 + a_{44}x_4=w_4. \nonumber
Gaussian Elimination
The basic idea of Gaussian elimination is to use the first equation to eliminate the first unknown x_1
from the remaining n-1 equations. Then we use the new second equation to eliminate the second unknown
x_2 from the remaining n-2 equations. With n-1 such eliminations
we obtain a so-called upper triangular set of equations of the form
b_{11}x_1 +b_{12}x_2 +b_{13}x_3 + b_{14}x_4=y_1 \nonumber
b_{22}x_2 + b_{23}x_3 + b_{24}x_4=y_2 \nonumber
b_{33}x_3 + b_{34}x_4=y_3 \nonumber
b_{44}x_4=y_4. \nonumber
\label{eq:gaussbacksub} \tag{1}
We can solve this system of equations recursively starting from x_n (in our case x_4) and proceed with
what is called a backward substitution.
Gaussian Elimination
This process can be expressed mathematically as
\begin{equation}
x_m = \frac{1}{b_{mm}}\left(y_m-\sum_{k=m+1}^nb_{mk}x_k\right)\quad m=n-1,n-2,\dots,1.
\label{_auto1} \tag{2}
\end{equation}
To arrive at such an upper triangular system of equations, we start by eliminating
the unknown x_1 for j=2,n. We achieve this by multiplying the first equation by a_{j1}/a_{11} and then subtract
the result from the $j$th equation. We assume obviously that a_{11}\ne 0 and that
\mathbf{A} is not singular.
Gaussian Elimination
Our actual 4\times 4 example reads after the first operation
\begin{bmatrix}
a_{11}& a_{12} &a_{13}& a_{14}\\
0& (a_{22}-\frac{a_{21}a_{12}}{a_{11}}) &(a_{23}-\frac{a_{21}a_{13}}{a_{11}}) & (a_{24}-\frac{a_{21}a_{14}}{a_{11}})\\
0& (a_{32}-\frac{a_{31}a_{12}}{a_{11}})& (a_{33}-\frac{a_{31}a_{13}}{a_{11}})& (a_{34}-\frac{a_{31}a_{14}}{a_{11}})\\
0&(a_{42}-\frac{a_{41}a_{12}}{a_{11}}) &(a_{43}-\frac{a_{41}a_{13}}{a_{11}}) & (a_{44}-\frac{a_{41}a_{14}}{a_{11}}) \\
\end{bmatrix} \begin{bmatrix}
x_1\\
x_2\\
x_3 \\
x_4 \\
\end{bmatrix}
=\begin{bmatrix}
y_1\\
w_2^{(2)}\\
w_3^{(2)} \\
w_4^{(2)}\\
\end{bmatrix},
or
b_{11}x_1 +b_{12}x_2 +b_{13}x_3 + b_{14}x_4=y_1 \nonumber
a^{(2)}_{22}x_2 + a^{(2)}_{23}x_3 + a^{(2)}_{24}x_4=w^{(2)}_2 \nonumber
a^{(2)}_{32}x_2 + a^{(2)}_{33}x_3 + a^{(2)}_{34}x_4=w^{(2)}_3 \nonumber
a^{(2)}_{42}x_2 + a^{(2)}_{43}x_3 + a^{(2)}_{44}x_4=w^{(2)}_4, \nonumber
\begin{equation}
\label{_auto2} \tag{3}
\end{equation}
Gaussian Elimination
The new coefficients are
\begin{equation}
b_{1k} = a_{1k}^{(1)} \quad k=1,\dots,n,
\label{_auto3} \tag{4}
\end{equation}
where each a_{1k}^{(1)} is equal to the original a_{1k} element. The other coefficients are
\begin{equation}
a_{jk}^{(2)} = a_{jk}^{(1)}-\frac{a_{j1}^{(1)}a_{1k}^{(1)}}{a_{11}^{(1)}} \quad j,k=2,\dots,n,
\label{_auto4} \tag{5}
\end{equation}
with a new right-hand side given by
\begin{equation}
y_{1}=w_1^{(1)}, \quad w_j^{(2)} =w_j^{(1)}-\frac{a_{j1}^{(1)}w_1^{(1)}}{a_{11}^{(1)}} \quad j=2,\dots,n.
\label{_auto5} \tag{6}
\end{equation}
We have also set w_1^{(1)}=w_1, the original vector element.
We see that the system of unknowns x_1,\dots,x_n is transformed into an (n-1)\times (n-1) problem.
Gaussian Elimination
This step is called forward substitution. Proceeding with these substitutions, we obtain the general expressions for the new coefficients
\begin{equation}
a_{jk}^{(m+1)} = a_{jk}^{(m)}-\frac{a_{jm}^{(m)}a_{mk}^{(m)}}{a_{mm}^{(m)}} \quad j,k=m+1,\dots,n,
\label{_auto6} \tag{7}
\end{equation}
with m=1,\dots,n-1 and a
right-hand side given by
\begin{equation}
w_j^{(m+1)} =w_j^{(m)}-\frac{a_{jm}^{(m)}w_m^{(m)}}{a_{mm}^{(m)}}\quad j=m+1,\dots,n.
\label{_auto7} \tag{8}
\end{equation}
This set of n-1 elimations leads us to an equations which is solved by back substitution.
If the arithmetics is exact and the matrix \mathbf{A} is not singular, then the computed answer will be exact.
Even though the matrix elements along the diagonal are not zero,
numerically small numbers may appear and subsequent divisions may lead to large numbers, which, if added
to a small number may yield losses of precision. Suppose for example that our first division in (a_{22}-a_{21}a_{12}/a_{11})
results in -10^{-7} and that a_{22} is one.
one. We are then
adding 10^7+1. With single precision this results in 10^7.
Linear Algebra Methods
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Gaussian elimination,
O(2/3n^3)flops, general matrix -
LU decomposition, upper triangular and lower tridiagonal matrices,
O(2/3n^3)flops, general matrix. Get easily the inverse, determinant and can solve linear equations with back-substitution only,O(n^2)flops -
Cholesky decomposition. Real symmetric or hermitian positive definite matrix,
O(1/3n^3)flops. -
Tridiagonal linear systems, important for differential equations. Normally positive definite and non-singular.
O(8n)flops for symmetric. Special case of banded matrices. -
Singular value decomposition
-
the QR method will be discussed in chapter 7 in connection with eigenvalue systems.
O(4/3n^3)flops.
LU Decomposition
The LU decomposition method means that we can rewrite
this matrix as the product of two matrices \mathbf{L} and \mathbf{U}
where
\begin{bmatrix}
a_{11} & a_{12} & a_{13} & a_{14} \\
a_{21} & a_{22} & a_{23} & a_{24} \\
a_{31} & a_{32} & a_{33} & a_{34} \\
a_{41} & a_{42} & a_{43} & a_{44}
\end{bmatrix}
= \begin{bmatrix}
1 & 0 & 0 & 0 \\
l_{21} & 1 & 0 & 0 \\
l_{31} & l_{32} & 1 & 0 \\
l_{41} & l_{42} & l_{43} & 1
\end{bmatrix}
\begin{bmatrix}
u_{11} & u_{12} & u_{13} & u_{14} \\
0 & u_{22} & u_{23} & u_{24} \\
0 & 0 & u_{33} & u_{34} \\
0 & 0 & 0 & u_{44}
\end{bmatrix}.
LU Decomposition
LU decomposition forms the backbone of other algorithms in linear algebra, such as the solution of linear equations given by
a_{11}x_1 +a_{12}x_2 +a_{13}x_3 + a_{14}x_4=w_1 \nonumber
a_{21}x_1 + a_{22}x_2 + a_{23}x_3 + a_{24}x_4=w_2 \nonumber
a_{31}x_1 + a_{32}x_2 + a_{33}x_3 + a_{34}x_4=w_3 \nonumber
a_{41}x_1 + a_{42}x_2 + a_{43}x_3 + a_{44}x_4=w_4. \nonumber
The above set of equations is conveniently solved by using LU decomposition as an intermediate step.
The matrix \mathbf{A}\in \mathbb{R}^{n\times n} has an LU factorization if the determinant
is different from zero. If the LU factorization exists and \mathbf{A} is non-singular, then the LU factorization
is unique and the determinant is given by
det\{\mathbf{A}\}=det\{\mathbf{LU}\}= det\{\mathbf{L}\}det\{\mathbf{U}\}=u_{11}u_{22}\dots u_{nn}.
LU Decomposition, why?
There are at least three main advantages with LU decomposition compared with standard Gaussian elimination:
-
It is straightforward to compute the determinant of a matrix
-
If we have to solve sets of linear equations with the same matrix but with different vectors
\mathbf{y}, the number of FLOPS is of the ordern^3. -
The inverse is such an operation
LU Decomposition, linear equations
With the LU decomposition it is rather simple to solve a system of linear equations
a_{11}x_1 +a_{12}x_2 +a_{13}x_3 + a_{14}x_4=w_1 \nonumber
a_{21}x_1 + a_{22}x_2 + a_{23}x_3 + a_{24}x_4=w_2 \nonumber
a_{31}x_1 + a_{32}x_2 + a_{33}x_3 + a_{34}x_4=w_3 \nonumber
a_{41}x_1 + a_{42}x_2 + a_{43}x_3 + a_{44}x_4=w_4. \nonumber
This can be written in matrix form as
\mathbf{Ax}=\mathbf{w}.
where \mathbf{A} and \mathbf{w} are known and we have to solve for
\mathbf{x}. Using the LU dcomposition we write
\mathbf{A} \mathbf{x} \equiv \mathbf{L} \mathbf{U} \mathbf{x} =\mathbf{w}.
LU Decomposition, linear equations
The previous equation can be calculated in two steps
\mathbf{L} \mathbf{y} = \mathbf{w};\qquad \mathbf{Ux}=\mathbf{y}.
To show that this is correct we use to the LU decomposition to rewrite our system of linear equations as
\mathbf{LUx}=\mathbf{w},
and since the determinat of \mathbf{L} is equal to 1 (by construction
since the diagonals of \mathbf{L} equal 1) we can use the inverse of
\mathbf{L} to obtain
\mathbf{Ux}=\mathbf{L^{-1}w}=\mathbf{y},
which yields the intermediate step
\mathbf{L^{-1}w}=\mathbf{y}
and as soon as we have \mathbf{y} we can obtain \mathbf{x}
through \mathbf{Ux}=\mathbf{y}.
LU Decomposition, why?
For our four-dimentional example this takes the form
y_1=w_1 \nonumber