331 lines
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331 lines
22 KiB
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Contents <b class="caret"></b></a>
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<ul class="dropdown-menu">
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<!-- navigation toc: --> <li><a href="._Splines-bs001.html#___sec0" style="font-size: 80%;">Optimization, the central part of any Machine Learning algortithm</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs002.html#___sec1" style="font-size: 80%;">Revisiting our Logistic Regression case</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs003.html#___sec2" style="font-size: 80%;">The equations to solve</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs004.html#___sec3" style="font-size: 80%;">Solving using Newton-Raphson's method</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs005.html#___sec4" style="font-size: 80%;">Brief reminder on Newton-Raphson's method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs006.html#___sec5" style="font-size: 80%;">The equations</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs007.html#___sec6" style="font-size: 80%;">Simple geometric interpretation</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs008.html#___sec7" style="font-size: 80%;">Extending to more than one variable</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs009.html#___sec8" style="font-size: 80%;">Steepest descent</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs010.html#___sec9" style="font-size: 80%;">More on Steepest descent</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs011.html#___sec10" style="font-size: 80%;">The ideal</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs012.html#___sec11" style="font-size: 80%;">The sensitiveness of the gradient descent</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs013.html#___sec12" style="font-size: 80%;">Convex functions</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs014.html#___sec13" style="font-size: 80%;">Convex function</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs015.html#___sec14" style="font-size: 80%;">Conditions on convex functions</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs016.html#___sec15" style="font-size: 80%;">More on convex functions</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs017.html#___sec16" style="font-size: 80%;">Some simple problems</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs018.html#___sec17" style="font-size: 80%;">Standard steepest descent</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs019.html#___sec18" style="font-size: 80%;">Gradient method</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs020.html#___sec19" style="font-size: 80%;">Steepest descent method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs021.html#___sec20" style="font-size: 80%;">Steepest descent method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs022.html#___sec21" style="font-size: 80%;">Final expressions</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs023.html#___sec22" style="font-size: 80%;">Code examples for steepest descent</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs024.html#___sec23" style="font-size: 80%;">Simple codes for steepest descent and conjugate gradient using a \( 2\times 2 \) matrix, in c++, Python code to come</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs025.html#___sec24" style="font-size: 80%;">The routine for the steepest descent method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs026.html#___sec25" style="font-size: 80%;">Steepest descent example</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs027.html#___sec26" style="font-size: 80%;">Conjugate gradient method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs028.html#___sec27" style="font-size: 80%;">Conjugate gradient method</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs029.html#___sec28" style="font-size: 80%;">Conjugate gradient method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs030.html#___sec29" style="font-size: 80%;">Conjugate gradient method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs031.html#___sec30" style="font-size: 80%;">Conjugate gradient method and iterations</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs032.html#___sec31" style="font-size: 80%;">Conjugate gradient method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs033.html#___sec32" style="font-size: 80%;">Conjugate gradient method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs034.html#___sec33" style="font-size: 80%;">Conjugate gradient method</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs035.html#___sec34" style="font-size: 80%;">Simple implementation of the Conjugate gradient algorithm</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs036.html#___sec35" style="font-size: 80%;">Broyden–Fletcher–Goldfarb–Shanno algorithm</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs037.html#___sec36" style="font-size: 80%;">Revisiting our first homework</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs038.html#___sec37" style="font-size: 80%;">Gradient descent example</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs039.html#___sec38" style="font-size: 80%;">The derivative of the cost/loss function</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs040.html#___sec39" style="font-size: 80%;">The Hessian matrix</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs041.html#___sec40" style="font-size: 80%;">Simple program</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs042.html#___sec41" style="font-size: 80%;">Gradient Descent Example</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs043.html#___sec42" style="font-size: 80%;">And a corresponding example using <b>scikit-learn</b></a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs044.html#___sec43" style="font-size: 80%;">Gradient descent and Ridge</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs045.html#___sec44" style="font-size: 80%;">Automatic differentiation</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs046.html#___sec45" style="font-size: 80%;">Using autograd</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs047.html#___sec46" style="font-size: 80%;">Autograd with more complicated functions</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs048.html#___sec47" style="font-size: 80%;">More complicated functions using the elements of their arguments directly</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs049.html#___sec48" style="font-size: 80%;">Functions using mathematical functions from Numpy</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs050.html#___sec49" style="font-size: 80%;">More autograd</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs051.html#___sec50" style="font-size: 80%;">And with loops</a></li>
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<!-- navigation toc: --> <li><a href="._Splines-bs052.html#___sec51" style="font-size: 80%;">Using recursion</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs053.html#___sec52" style="font-size: 80%;">Unsupported functions</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs054.html#___sec53" style="font-size: 80%;">The syntax a.dot(b) when finding the dot product</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs055.html#___sec54" style="font-size: 80%;">Recommended to avoid</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs056.html#___sec55" style="font-size: 80%;">Stochastic Gradient Descent</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs057.html#___sec56" style="font-size: 80%;">Computation of gradients</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs058.html#___sec57" style="font-size: 80%;">SGD example</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs059.html#___sec58" style="font-size: 80%;">The gradient step</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs060.html#___sec59" style="font-size: 80%;">Simple example code</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs061.html#___sec60" style="font-size: 80%;">When do we stop?</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs062.html#___sec61" style="font-size: 80%;">Slightly different approach</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs063.html#___sec62" style="font-size: 80%;">Program for stochastic gradient</a></li>
|
||
<!-- navigation toc: --> <li><a href="#___sec63" style="font-size: 80%;">Using gradient descent methods, limitations</a></li>
|
||
<!-- navigation toc: --> <li><a href="._Splines-bs065.html#___sec64" style="font-size: 80%;">Momentum based GD</a></li>
|
||
<!-- navigation toc: --> <li><a href="._Splines-bs066.html#___sec65" style="font-size: 80%;">More on momentum based approaches</a></li>
|
||
<!-- navigation toc: --> <li><a href="._Splines-bs067.html#___sec66" style="font-size: 80%;">Momentum parameter</a></li>
|
||
<!-- navigation toc: --> <li><a href="._Splines-bs068.html#___sec67" style="font-size: 80%;">Second moment of the gradient</a></li>
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||
<!-- navigation toc: --> <li><a href="._Splines-bs069.html#___sec68" style="font-size: 80%;">RMS prop</a></li>
|
||
<!-- navigation toc: --> <li><a href="._Splines-bs070.html#___sec69" style="font-size: 80%;">ADAM optimizer</a></li>
|
||
<!-- navigation toc: --> <li><a href="._Splines-bs071.html#___sec70" style="font-size: 80%;">Practical tips</a></li>
|
||
|
||
</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="container">
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<p> </p><p> </p><p> </p> <!-- add vertical space -->
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<a name="part0064"></a>
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<!-- !split -->
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<h2 id="___sec63" class="anchor">Using gradient descent methods, limitations </h2>
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<ul>
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<li> <b>Gradient descent (GD) finds local minima of our function</b>. Since the GD algorithm is deterministic, if it converges, it will converge to a local minimum of our energy function. Because in ML we are often dealing with extremely rugged landscapes with many local minima, this can lead to poor performance.</li>
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<li> <b>GD is sensitive to initial conditions</b>. One consequence of the local nature of GD is that initial conditions matter. Depending on where one starts, one will end up at a different local minima. Therefore, it is very important to think about how one initializes the training process. This is true for GD as well as more complicated variants of GD.</li>
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<li> <b>Gradients are computationally expensive to calculate for large datasets</b>. In many cases in statistics and ML, the energy function is a sum of terms, with one term for each data point. For example, in linear regression, \( E \propto \sum_{i=1}^n (y_i - \mathbf{w}^T\cdot\mathbf{x}_i)^2 \); for logistic regression, the square error is replaced by the cross entropy. To calculate the gradient we have to sum over <em>all</em> \( n \) data points. Doing this at every GD step becomes extremely computationally expensive. An ingenious solution to this, is to calculate the gradients using small subsets of the data called "mini batches". This has the added benefit of introducing stochasticity into our algorithm.</li>
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<li> <b>GD is very sensitive to choices of learning rates</b>. GD is extremely sensitive to the choice of learning rates. If the learning rate is very small, the training process take an extremely long time. For larger learning rates, GD can diverge and give poor results. Furthermore, depending on what the local landscape looks like, we have to modify the learning rates to ensure convergence. Ideally, we would <em>adaptively</em> choose the learning rates to match the landscape.</li>
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<li> <b>GD treats all directions in parameter space uniformly.</b> Another major drawback of GD is that unlike Newton's method, the learning rate for GD is the same in all directions in parameter space. For this reason, the maximum learning rate is set by the behavior of the steepest direction and this can significantly slow down training. Ideally, we would like to take large steps in flat directions and small steps in steep directions. Since we are exploring rugged landscapes where curvatures change, this requires us to keep track of not only the gradient but second derivatives. The ideal scenario would be to calculate the Hessian but this proves to be too computationally expensive.</li>
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<li> GD can take exponential time to escape saddle points, even with random initialization. As we mentioned, GD is extremely sensitive to initial condition since it determines the particular local minimum GD would eventually reach. However, even with a good initialization scheme, through the introduction of randomness, GD can still take exponential time to escape saddle points.</li>
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</ul>
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<li><a href="._Splines-bs059.html">60</a></li>
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<li><a href="._Splines-bs060.html">61</a></li>
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<li><a href="._Splines-bs061.html">62</a></li>
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<li><a href="._Splines-bs062.html">63</a></li>
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<li><a href="._Splines-bs063.html">64</a></li>
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<li class="active"><a href="._Splines-bs064.html">65</a></li>
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<li><a href="._Splines-bs065.html">66</a></li>
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<li><a href="._Splines-bs066.html">67</a></li>
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<li><a href="._Splines-bs067.html">68</a></li>
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<li><a href="._Splines-bs068.html">69</a></li>
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<li><a href="._Splines-bs069.html">70</a></li>
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<li><a href="._Splines-bs070.html">71</a></li>
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<li><a href="._Splines-bs071.html">72</a></li>
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