diff --git a/doc/pub/summary/html/._summary-bs010.html b/doc/pub/summary/html/._summary-bs010.html new file mode 100644 index 000000000..d22ab027b --- /dev/null +++ b/doc/pub/summary/html/._summary-bs010.html @@ -0,0 +1,240 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Choose a Model and Algorithm

+ +
    +
  1. Supervised?
  2. +
  3. Start with the simplest model that fits your problem
  4. +
  5. Start with minimal processing of data
  6. +
+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs011.html b/doc/pub/summary/html/._summary-bs011.html new file mode 100644 index 000000000..f4922149e --- /dev/null +++ b/doc/pub/summary/html/._summary-bs011.html @@ -0,0 +1,258 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Preparing Your Data

+ +
    +
  1. Shuffle your data
  2. +
  3. Mean center your data
  4. + + + +
  5. Normalize the variance
  6. + + + +
  7. Whitening
  8. + + + +
  9. When to do train/test split?
  10. +
+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs012.html b/doc/pub/summary/html/._summary-bs012.html new file mode 100644 index 000000000..3ea5c72fb --- /dev/null +++ b/doc/pub/summary/html/._summary-bs012.html @@ -0,0 +1,251 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Which Activation and Weights to Choose in Neural Networks

+ +
    +
  1. RELU? ELU?
  2. +
  3. Sigmoid or Tanh?
  4. +
  5. Set all weights to 0?
  6. + + + +
  7. Set all weights to random values?
  8. + + + +
+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs013.html b/doc/pub/summary/html/._summary-bs013.html new file mode 100644 index 000000000..0b8abceb8 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs013.html @@ -0,0 +1,253 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Optimization Methods and Hyperparameters

+ +
    +
  1. Stochastic gradient descent + +
      +
    1. Stochastic gradient descent + momentum
    2. +
    + +
  2. State-of-the-art approaches:
  3. + + + +
+ +Which regularization and hyperparameters? \( L_1 \) or \( L_2 \), soft classifiers, depths of trees and many other. Need to explore a large set of hyperparameters and regularization methods. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs014.html b/doc/pub/summary/html/._summary-bs014.html new file mode 100644 index 000000000..6c2ac4ae3 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs014.html @@ -0,0 +1,243 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Resampling

+ +

+When do we resample? + +

    +
  1. Bootstrap
  2. +
  3. Cross-validation
  4. +
  5. Jackknife and many other
  6. +
+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs015.html b/doc/pub/summary/html/._summary-bs015.html new file mode 100644 index 000000000..490452df9 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs015.html @@ -0,0 +1,248 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Other courses on Data science and Machine Learning at UiO

+ +

+The link here https://www.mn.uio.no/english/research/about/centre-focus/innovation/data-science/studies/ gives an excellent overview of courses on Machine learning at UiO. + +

    +
  1. STK2100 Machine learning and statistical methods for prediction and classification.
  2. +
  3. IN3050/IN4050 Introduction to Artificial Intelligence and Machine Learning. Introductory course in machine learning and AI with an algorithmic approach.
  4. +
  5. STK-INF3000/4000 Selected Topics in Data Science. The course provides insight into selected contemporary relevant topics within Data Science.
  6. +
  7. IN4080 Natural Language Processing. Probabilistic and machine learning techniques applied to natural language processing.
  8. +
  9. STK-IN4300 – Statistical learning methods in Data Science. An advanced introduction to statistical and machine learning. For students with a good mathematics and statistics background.
  10. +
  11. IN-STK5000 Adaptive Methods for Data-Based Decision Making. Methods for adaptive collection and processing of data based on machine learning techniques.
  12. +
  13. IN5400/INF5860 – Machine Learning for Image Analysis. An introduction to deep learning with particular emphasis on applications within Image analysis, but useful for other application areas too.
  14. +
  15. TEK5040 – Dyp læring for autonome systemer. The course addresses advanced algorithms and architectures for deep learning with neural networks. The course provides an introduction to how deep-learning techniques can be used in the construction of key parts of advanced autonomous systems that exist in physical environments and cyber environments.
  16. +
+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs016.html b/doc/pub/summary/html/._summary-bs016.html new file mode 100644 index 000000000..3ac0f27ef --- /dev/null +++ b/doc/pub/summary/html/._summary-bs016.html @@ -0,0 +1,239 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Additional courses of interest

+ +
    +
  1. STK4051 Computational Statistics
  2. +
  3. STK4021 Applied Bayesian Analysis and Numerical Methods
  4. +
+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs017.html b/doc/pub/summary/html/._summary-bs017.html new file mode 100644 index 000000000..1267412ff --- /dev/null +++ b/doc/pub/summary/html/._summary-bs017.html @@ -0,0 +1,253 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

What's the future like?

+ +

+Based on multi-layer nonlinear neural networks, deep learning can +learn directly from raw data, automatically extract and abstract +features from layer to layer, and then achieve the goal of regression, +classification, or ranking. Deep learning has made breakthroughs in +computer vision, speech processing and natural language, and reached +or even surpassed human level. The success of deep learning is mainly +due to the three factors: big data, big model, and big computing. + +

+In the past few decades, many different architectures of deep neural +networks have been proposed, such as + +

    +
  1. Convolutional neural networks, which are mostly used in image and video data processing, and have also been applied to sequential data such as text processing;
  2. +
  3. Recurrent neural networks, which can process sequential data of variable length and have been widely used in natural language understanding and speech processing;
  4. +
  5. Encoder-decoder framework, which is mostly used for image or sequence generation, such as machine translation, text summarization, and image captioning.
  6. +
+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs018.html b/doc/pub/summary/html/._summary-bs018.html new file mode 100644 index 000000000..256d303ac --- /dev/null +++ b/doc/pub/summary/html/._summary-bs018.html @@ -0,0 +1,254 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Reinforcement Learning

+ +

+Reinforcement learning is a sub-area of machine learning. It studies +how agents take actions based on trial and error, so as to maximize +some notion of cumulative reward in a dynamic system or +environment. Due to its generality, the problem has also been studied +in many other disciplines, such as game theory, control theory, +operations research, information theory, multi-agent systems, swarm +intelligence, statistics, and genetic algorithms. + +

+In March 2016, AlphaGo, a computer program that plays the board game +Go, beat Lee Sedol in a five-game match. This was the first time a +computer Go program had beaten a 9-dan (highest rank) professional +without handicaps. AlphaGo is based on deep convolutional neural +networks and reinforcement learning. AlphaGo’s victory was a major +milestone in artificial intelligence and it has also made +reinforcement learning a hot research area in the field of machine +learning. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs019.html b/doc/pub/summary/html/._summary-bs019.html new file mode 100644 index 000000000..26c4286b5 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs019.html @@ -0,0 +1,246 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Transfer learning

+ +

+The goal of transfer learning is to transfer the model or knowledge +obtained from a source task to the target task, in order to resolve +the issues of insufficient training data in the target task. The +rationality of doing so lies in that usually the source and target +tasks have inter-correlations, and therefore either the features, +samples, or models in the source task might provide useful information +for us to better solve the target task. Transfer learning is a hot +research topic in recent years, with many problems still waiting to be +solved in this space. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs020.html b/doc/pub/summary/html/._summary-bs020.html new file mode 100644 index 000000000..387285776 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs020.html @@ -0,0 +1,246 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Adversarial learning

+ +

+The conventional deep generative model has a potential problem: the +model tends to generate extreme instances to maximize the +probabilistic likelihood, which will hurt its performance. Adversarial +learning utilizes the adversarial behaviors (e.g., generating +adversarial instances or training an adversarial model) to enhance the +robustness of the model and improve the quality of the generated +data. In recent years, one of the most promising unsupervised learning +technologies, generative adversarial networks (GAN), has already been +successfully applied to image, speech, and text. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs021.html b/doc/pub/summary/html/._summary-bs021.html new file mode 100644 index 000000000..4586861c5 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs021.html @@ -0,0 +1,246 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Dual learning

+ +

+Dual learning is a new learning paradigm, the basic idea of which is +to use the primal-dual structure between machine learning tasks to +obtain effective feedback/regularization, and guide and strengthen the +learning process, thus reducing the requirement of large-scale labeled +data for deep learning. The idea of dual learning has been applied to +many problems in machine learning, including machine translation, +image style conversion, question answering and generation, image +classification and generation, text classification and generation, +image-to-text, and text-to-image. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs022.html b/doc/pub/summary/html/._summary-bs022.html new file mode 100644 index 000000000..280e77982 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs022.html @@ -0,0 +1,241 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Distributed machine learning

+ +

+Distributed computation will speed up machine learning algorithms, +significantly improve their efficiency, and thus enlarge their +application. When distributed meets machine learning, more than just +implementing the machine learning algorithms in parallel is required. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs023.html b/doc/pub/summary/html/._summary-bs023.html new file mode 100644 index 000000000..54424c52e --- /dev/null +++ b/doc/pub/summary/html/._summary-bs023.html @@ -0,0 +1,242 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Meta learning

+ +

+Meta learning is an emerging research direction in machine +learning. Roughly speaking, meta learning concerns learning how to +learn, and focuses on the understanding and adaptation of the learning +itself, instead of just completing a specific learning task. That is, +a meta learner needs to be able to evaluate its own learning methods +and adjust its own learning methods according to specific learning +tasks. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs024.html b/doc/pub/summary/html/._summary-bs024.html new file mode 100644 index 000000000..466c06562 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs024.html @@ -0,0 +1,252 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

The Challenges Facing Machine Learning

+ +

+While there has been much progress in machine learning, there are also challenges. + +

+For example, the mainstream machine learning technologies are +black-box approaches, making us concerned about their potential +risks. To tackle this challenge, we may want to make machine learning +more explainable and controllable. As another example, the +computational complexity of machine learning algorithms is usually +very high and we may want to invent lightweight algorithms or +implementations. Furthermore, in many domains such as physics, +chemistry, biology, and social sciences, people usually seek elegantly +simple equations (e.g., the Schrödinger equation) to uncover the +underlying laws behind various phenomena. In the field of machine +learning, can we reveal simple laws instead of designing more complex +models for data fitting? Although there are many challenges, we are +still very optimistic about the future of machine learning. As we look +forward to the future, here are what we think the research hotspots in +the next ten years will be. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs025.html b/doc/pub/summary/html/._summary-bs025.html new file mode 100644 index 000000000..395f7d08a --- /dev/null +++ b/doc/pub/summary/html/._summary-bs025.html @@ -0,0 +1,248 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Explainable machine learning

+ +

+Machine learning, especially deep learning, evolves rapidly. The +ability gap between machine and human on many complex cognitive tasks +becomes narrower and narrower. However, we are still in the very early +stage in terms of explaining why those effective models work and how +they work. + +

+What is missing: the gap between correlation and causation Most +machine learning techniques, especially the statistical ones, depend +highly on data correlation to make predictions and analyses. In +contrast, rational humans tend to reply on clear and trustworthy +causality relations obtained via logical reasoning on real and clear +facts. It is one of the core goals of explainable machine learning to +transition from solving problems by data correlation to solving +problems by logical reasoning. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs026.html b/doc/pub/summary/html/._summary-bs026.html new file mode 100644 index 000000000..af662ac16 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs026.html @@ -0,0 +1,250 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Quantum machine learning

+ +

+Quantum machine learning is an emerging interdisciplinary research +area at the intersection of quantum computing and machine learning. + +

+Quantum computers use effects such as quantum coherence and quantum +entanglement to process information, which is fundamentally different +from classical computers. Quantum algorithms have surpassed the best +classical algorithms in several problems (e.g., searching for an +unsorted database, inverting a sparse matrix), which we call quantum +acceleration. + +

+When quantum computing meets machine learning, it can be a mutually +beneficial and reinforcing process, as it allows us to take advantage +of quantum computing to improve the performance of classical machine +learning algorithms. In addition, we can also use the machine learning +algorithms (on classic computers) to analyze and improve quantum +computing systems. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs027.html b/doc/pub/summary/html/._summary-bs027.html new file mode 100644 index 000000000..784d9e87b --- /dev/null +++ b/doc/pub/summary/html/._summary-bs027.html @@ -0,0 +1,243 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Quantum machine learning algorithms based on linear algebra

+ +

+Many quantum machine learning algorithms are based on variants of +quantum algorithms for solving linear equations, which can efficiently +solve N-variable linear equations with complexity of O(log2 N) under +certain conditions. The quantum matrix inversion algorithm can +accelerate many machine learning methods, such as least square linear +regression, least square version of support vector machine, Gaussian +process, and more. The training of these algorithms can be simplified +to solve linear equations. The key bottleneck of this type of quantum +machine learning algorithms is data input—that is, how to initialize +the quantum system with the entire data set. Although efficient +data-input algorithms exist for certain situations, how to efficiently +input data into a quantum system is as yet unknown for most cases. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs028.html b/doc/pub/summary/html/._summary-bs028.html new file mode 100644 index 000000000..59813c46b --- /dev/null +++ b/doc/pub/summary/html/._summary-bs028.html @@ -0,0 +1,237 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Quantum reinforcement learning

+ +

+In quantum reinforcement learning, a quantum agent interacts with the +classical environment to obtain rewards from the environment, so as to +adjust and improve its behavioral strategies. In some cases, it +achieves quantum acceleration by the quantum processing capabilities +of the agent or the possibility of exploring the environment through +quantum superposition. Such algorithms have been proposed in +superconducting circuits and systems of trapped ions. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs029.html b/doc/pub/summary/html/._summary-bs029.html new file mode 100644 index 000000000..c57bdd2b9 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs029.html @@ -0,0 +1,241 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Quantum deep learning

+ +

+Dedicated quantum information processors, such as quantum annealers +and programmable photonic circuits, are well suited for building deep +quantum networks. The simplest deep quantum network is the Boltzmann +machine. The classical Boltzmann machine consists of bits with tunable +interactions and is trained by adjusting the interaction of these bits +so that the distribution of its expression conforms to the statistics +of the data. To quantize the Boltzmann machine, the neural network can +simply be represented as a set of interacting quantum spins that +correspond to an adjustable Ising model. Then, by initializing the +input neurons in the Boltzmann machine to a fixed state and allowing +the system to heat up, we can read out the output qubits to get the +result. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs030.html b/doc/pub/summary/html/._summary-bs030.html new file mode 100644 index 000000000..a7bf3c955 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs030.html @@ -0,0 +1,239 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Social machine learning

+ +

+Machine learning aims to imitate how humans +learn. While we have developed successful machine learning algorithms, +until now we have ignored one important fact: humans are social. Each +of us is one part of the total society and it is difficult for us to +live, learn, and improve ourselves, alone and isolated. Therefore, we +should design machines with social properties. Can we let machines +evolve by imitating human society so as to achieve more effective, +intelligent, interpretable “social machine learning”? + +

+And much more. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs031.html b/doc/pub/summary/html/._summary-bs031.html new file mode 100644 index 000000000..3c55adedf --- /dev/null +++ b/doc/pub/summary/html/._summary-bs031.html @@ -0,0 +1,232 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

The last words?

+ +

+Early computer scientist Alan Kay said, The best way to predict the +future is to create it. Therefore, all machine learning +practitioners, whether scholars or engineers, professors or students, +need to work together to advance these important research +topics. Together, we will not just predict the future, but create it. + +

+

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/._summary-bs032.html b/doc/pub/summary/html/._summary-bs032.html new file mode 100644 index 000000000..8e498fcf3 --- /dev/null +++ b/doc/pub/summary/html/._summary-bs032.html @@ -0,0 +1,225 @@ + + + + + + + + +Summary of course + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +

 

 

 

+ + + + +

Best wishes to you all and thanks so much for your heroic efforts this semester

+ +

+



+ +

+ +

+ + +
+ + + + + + + +
+ +
+ + + + + + diff --git a/doc/pub/summary/html/reveal.js/plugin/leap/leap.js b/doc/pub/summary/html/reveal.js/plugin/leap/leap.js new file mode 100644 index 000000000..48084ffb0 --- /dev/null +++ b/doc/pub/summary/html/reveal.js/plugin/leap/leap.js @@ -0,0 +1,159 @@ +/* + * Copyright (c) 2013, Leap Motion, Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: + * + * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * Version 0.2.0 - http://js.leapmotion.com/0.2.0/leap.min.js + * Grab latest versions from http://js.leapmotion.com/ + */ + +!function(e,t,n){function i(n,s){if(!t[n]){if(!e[n]){var o=typeof require=="function"&&require;if(!s&&o)return o(n,!0);if(r)return r(n,!0);throw new Error("Cannot find module '"+n+"'")}var u=t[n]={exports:{}};e[n][0].call(u.exports,function(t){var r=e[n][1][t];return i(r?r:t)},u,u.exports)}return t[n].exports}var r=typeof require=="function"&&require;for(var s=0;s=this.size)return undefined;if(i>=this._buf.length)return undefined;return this._buf[(this.pos-i-1)%this.size]};CircularBuffer.prototype.push=function(o){this._buf[this.pos%this.size]=o;return this.pos++}},{}],3:[function(require,module,exports){var Connection=module.exports=require("./base_connection");Connection.prototype.setupSocket=function(){var connection=this;var socket=new WebSocket(this.getUrl());socket.onopen=function(){connection.handleOpen()};socket.onmessage=function(message){connection.handleData(message.data)};socket.onclose=function(){connection.handleClose()};return socket};Connection.prototype.startHeartbeat=function(){if(!this.protocol.sendHeartbeat||this.heartbeatTimer)return;var connection=this;var propertyName=null;if(typeof document.hidden!=="undefined"){propertyName="hidden"}else if(typeof document.mozHidden!=="undefined"){propertyName="mozHidden"}else if(typeof document.msHidden!=="undefined"){propertyName="msHidden"}else if(typeof document.webkitHidden!=="undefined"){propertyName="webkitHidden"}else{propertyName=undefined}var windowVisible=true;var focusListener=window.addEventListener("focus",function(e){windowVisible=true});var blurListener=window.addEventListener("blur",function(e){windowVisible=false});this.on("disconnect",function(){if(connection.heartbeatTimer){clearTimeout(connection.heartbeatTimer);delete connection.heartbeatTimer}window.removeEventListener(focusListener);window.removeEventListener(blurListener)});this.heartbeatTimer=setInterval(function(){var isVisible=propertyName===undefined?true:document[propertyName]===false;if(isVisible&&windowVisible){connection.sendHeartbeat()}else{connection.setHeartbeatState(false)}},this.opts.heartbeatInterval)}},{"./base_connection":1}],4:[function(require,module,exports){!function(process){var Frame=require("./frame"),CircularBuffer=require("./circular_buffer"),Pipeline=require("./pipeline"),EventEmitter=require("events").EventEmitter,gestureListener=require("./gesture").gestureListener,_=require("underscore");var Controller=module.exports=function(opts){var inNode=typeof process!=="undefined"&&process.title==="node";opts=_.defaults(opts||{},{inNode:inNode});this.inNode=opts.inNode;opts=_.defaults(opts||{},{frameEventName:this.useAnimationLoop()?"animationFrame":"deviceFrame",supressAnimationLoop:false});this.supressAnimationLoop=opts.supressAnimationLoop;this.frameEventName=opts.frameEventName;this.history=new CircularBuffer(200);this.lastFrame=Frame.Invalid;this.lastValidFrame=Frame.Invalid;this.lastConnectionFrame=Frame.Invalid;this.accumulatedGestures=[];if(opts.connectionType===undefined){this.connectionType=this.inBrowser()?require("./connection"):require("./node_connection")}else{this.connectionType=opts.connectionType}this.connection=new this.connectionType(opts);this.setupConnectionEvents()};Controller.prototype.gesture=function(type,cb){var creator=gestureListener(this,type);if(cb!==undefined){creator.stop(cb)}return creator};Controller.prototype.inBrowser=function(){return!this.inNode};Controller.prototype.useAnimationLoop=function(){return this.inBrowser()&&typeof chrome==="undefined"};Controller.prototype.connect=function(){var controller=this;if(this.connection.connect()&&this.inBrowser()&&!controller.supressAnimationLoop){var callback=function(){controller.emit("animationFrame",controller.lastConnectionFrame);window.requestAnimFrame(callback)};window.requestAnimFrame(callback)}};Controller.prototype.disconnect=function(){this.connection.disconnect()};Controller.prototype.frame=function(num){return this.history.get(num)||Frame.Invalid};Controller.prototype.loop=function(callback){switch(callback.length){case 1:this.on(this.frameEventName,callback);break;case 2:var controller=this;var scheduler=null;var immediateRunnerCallback=function(frame){callback(frame,function(){if(controller.lastFrame!=frame){immediateRunnerCallback(controller.lastFrame)}else{controller.once(controller.frameEventName,immediateRunnerCallback)}})};this.once(this.frameEventName,immediateRunnerCallback);break}this.connect()};Controller.prototype.addStep=function(step){if(!this.pipeline)this.pipeline=new Pipeline(this);this.pipeline.addStep(step)};Controller.prototype.processFrame=function(frame){if(frame.gestures){this.accumulatedGestures=this.accumulatedGestures.concat(frame.gestures)}if(this.pipeline){frame=this.pipeline.run(frame);if(!frame)frame=Frame.Invalid}this.lastConnectionFrame=frame;this.emit("deviceFrame",frame)};Controller.prototype.processFinishedFrame=function(frame){this.lastFrame=frame;if(frame.valid){this.lastValidFrame=frame}frame.controller=this;frame.historyIdx=this.history.push(frame);if(frame.gestures){frame.gestures=this.accumulatedGestures;this.accumulatedGestures=[];for(var gestureIdx=0;gestureIdx!=frame.gestures.length;gestureIdx++){this.emit("gesture",frame.gestures[gestureIdx],frame)}}this.emit("frame",frame)};Controller.prototype.setupConnectionEvents=function(){var controller=this;this.connection.on("frame",function(frame){controller.processFrame(frame)});this.on(this.frameEventName,function(frame){controller.processFinishedFrame(frame)});this.connection.on("disconnect",function(){controller.emit("disconnect")});this.connection.on("ready",function(){controller.emit("ready")});this.connection.on("connect",function(){controller.emit("connect")});this.connection.on("focus",function(){controller.emit("focus")});this.connection.on("blur",function(){controller.emit("blur")});this.connection.on("protocol",function(protocol){controller.emit("protocol",protocol)});this.connection.on("deviceConnect",function(evt){controller.emit(evt.state?"deviceConnected":"deviceDisconnected")})};_.extend(Controller.prototype,EventEmitter.prototype)}(require("__browserify_process"))},{"./circular_buffer":2,"./connection":3,"./frame":5,"./gesture":6,"./node_connection":16,"./pipeline":10,__browserify_process:18,events:17,underscore:20}],5:[function(require,module,exports){var Hand=require("./hand"),Pointable=require("./pointable"),createGesture=require("./gesture").createGesture,glMatrix=require("gl-matrix"),mat3=glMatrix.mat3,vec3=glMatrix.vec3,InteractionBox=require("./interaction_box"),_=require("underscore");var Frame=module.exports=function(data){this.valid=true;this.id=data.id;this.timestamp=data.timestamp;this.hands=[];this.handsMap={};this.pointables=[];this.tools=[];this.fingers=[];if(data.interactionBox){this.interactionBox=new InteractionBox(data.interactionBox)}this.gestures=[];this.pointablesMap={};this._translation=data.t;this._rotation=_.flatten(data.r);this._scaleFactor=data.s;this.data=data;this.type="frame";this.currentFrameRate=data.currentFrameRate;var handMap={};for(var handIdx=0,handCount=data.hands.length;handIdx!=handCount;handIdx++){var hand=new Hand(data.hands[handIdx]);hand.frame=this;this.hands.push(hand);this.handsMap[hand.id]=hand;handMap[hand.id]=handIdx}for(var pointableIdx=0,pointableCount=data.pointables.length;pointableIdx!=pointableCount;pointableIdx++){var pointable=new Pointable(data.pointables[pointableIdx]);pointable.frame=this;this.pointables.push(pointable);this.pointablesMap[pointable.id]=pointable;(pointable.tool?this.tools:this.fingers).push(pointable);if(pointable.handId!==undefined&&handMap.hasOwnProperty(pointable.handId)){var hand=this.hands[handMap[pointable.handId]];hand.pointables.push(pointable);(pointable.tool?hand.tools:hand.fingers).push(pointable)}}if(data.gestures){for(var gestureIdx=0,gestureCount=data.gestures.length;gestureIdx!=gestureCount;gestureIdx++){this.gestures.push(createGesture(data.gestures[gestureIdx]))}}};Frame.prototype.tool=function(id){var pointable=this.pointable(id);return pointable.tool?pointable:Pointable.Invalid};Frame.prototype.pointable=function(id){return this.pointablesMap[id]||Pointable.Invalid};Frame.prototype.finger=function(id){var pointable=this.pointable(id);return!pointable.tool?pointable:Pointable.Invalid};Frame.prototype.hand=function(id){return this.handsMap[id]||Hand.Invalid};Frame.prototype.rotationAngle=function(sinceFrame,axis){if(!this.valid||!sinceFrame.valid)return 0;var rot=this.rotationMatrix(sinceFrame);var cs=(rot[0]+rot[4]+rot[8]-1)*.5;var angle=Math.acos(cs);angle=isNaN(angle)?0:angle;if(axis!==undefined){var rotAxis=this.rotationAxis(sinceFrame);angle*=vec3.dot(rotAxis,vec3.normalize(vec3.create(),axis))}return angle};Frame.prototype.rotationAxis=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return vec3.create();return vec3.normalize(vec3.create(),[this._rotation[7]-sinceFrame._rotation[5],this._rotation[2]-sinceFrame._rotation[6],this._rotation[3]-sinceFrame._rotation[1]])};Frame.prototype.rotationMatrix=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return mat3.create();var transpose=mat3.transpose(mat3.create(),this._rotation);return mat3.multiply(mat3.create(),sinceFrame._rotation,transpose)};Frame.prototype.scaleFactor=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return 1;return Math.exp(this._scaleFactor-sinceFrame._scaleFactor)};Frame.prototype.translation=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return vec3.create();return vec3.subtract(vec3.create(),this._translation,sinceFrame._translation)};Frame.prototype.toString=function(){var str="Frame [ id:"+this.id+" | timestamp:"+this.timestamp+" | Hand count:("+this.hands.length+") | Pointable count:("+this.pointables.length+")";if(this.gestures)str+=" | Gesture count:("+this.gestures.length+")";str+=" ]";return str};Frame.prototype.dump=function(){var out="";out+="Frame Info:
";out+=this.toString();out+="

Hands:
";for(var handIdx=0,handCount=this.hands.length;handIdx!=handCount;handIdx++){out+=" "+this.hands[handIdx].toString()+"
"}out+="

Pointables:
";for(var pointableIdx=0,pointableCount=this.pointables.length;pointableIdx!=pointableCount;pointableIdx++){out+=" "+this.pointables[pointableIdx].toString()+"
"}if(this.gestures){out+="

Gestures:
";for(var gestureIdx=0,gestureCount=this.gestures.length;gestureIdx!=gestureCount;gestureIdx++){out+=" "+this.gestures[gestureIdx].toString()+"
"}}out+="

Raw JSON:
";out+=JSON.stringify(this.data);return out};Frame.Invalid={valid:false,hands:[],fingers:[],tools:[],gestures:[],pointables:[],pointable:function(){return Pointable.Invalid},finger:function(){return Pointable.Invalid},hand:function(){return Hand.Invalid},toString:function(){return"invalid frame"},dump:function(){return this.toString()},rotationAngle:function(){return 0},rotationMatrix:function(){return mat3.create()},rotationAxis:function(){return vec3.create()},scaleFactor:function(){return 1},translation:function(){return vec3.create()}}},{"./gesture":6,"./hand":7,"./interaction_box":9,"./pointable":11,"gl-matrix":19,underscore:20}],6:[function(require,module,exports){var glMatrix=require("gl-matrix"),vec3=glMatrix.vec3,EventEmitter=require("events").EventEmitter,_=require("underscore");var createGesture=exports.createGesture=function(data){var gesture;switch(data.type){case"circle":gesture=new CircleGesture(data);break;case"swipe":gesture=new SwipeGesture(data);break;case"screenTap":gesture=new ScreenTapGesture(data);break;case"keyTap":gesture=new KeyTapGesture(data);break;default:throw"unkown gesture type"}gesture.id=data.id;gesture.handIds=data.handIds;gesture.pointableIds=data.pointableIds;gesture.duration=data.duration;gesture.state=data.state;gesture.type=data.type;return gesture};var gestureListener=exports.gestureListener=function(controller,type){var handlers={};var gestureMap={};var gestureCreator=function(){var candidateGesture=gestureMap[gesture.id];if(candidateGesture!==undefined)gesture.update(gesture,frame);if(gesture.state=="start"||gesture.state=="stop"){if(type==gesture.type&&gestureMap[gesture.id]===undefined){gestureMap[gesture.id]=new Gesture(gesture,frame);gesture.update(gesture,frame)}if(gesture.state=="stop"){delete gestureMap[gesture.id]}}};controller.on("gesture",function(gesture,frame){if(gesture.type==type){if(gesture.state=="start"||gesture.state=="stop"){if(gestureMap[gesture.id]===undefined){var gestureTracker=new Gesture(gesture,frame);gestureMap[gesture.id]=gestureTracker;_.each(handlers,function(cb,name){gestureTracker.on(name,cb)})}}gestureMap[gesture.id].update(gesture,frame);if(gesture.state=="stop"){delete gestureMap[gesture.id]}}});var builder={start:function(cb){handlers["start"]=cb;return builder},stop:function(cb){handlers["stop"]=cb;return builder},complete:function(cb){handlers["stop"]=cb;return builder},update:function(cb){handlers["update"]=cb;return builder}};return builder};var Gesture=exports.Gesture=function(gesture,frame){this.gestures=[gesture];this.frames=[frame]};Gesture.prototype.update=function(gesture,frame){this.gestures.push(gesture);this.frames.push(frame);this.emit(gesture.state,this)};_.extend(Gesture.prototype,EventEmitter.prototype);var CircleGesture=function(data){this.center=data.center;this.normal=data.normal;this.progress=data.progress;this.radius=data.radius};CircleGesture.prototype.toString=function(){return"CircleGesture ["+JSON.stringify(this)+"]"};var SwipeGesture=function(data){this.startPosition=data.startPosition;this.position=data.position;this.direction=data.direction;this.speed=data.speed};SwipeGesture.prototype.toString=function(){return"SwipeGesture ["+JSON.stringify(this)+"]"};var ScreenTapGesture=function(data){this.position=data.position;this.direction=data.direction;this.progress=data.progress};ScreenTapGesture.prototype.toString=function(){return"ScreenTapGesture ["+JSON.stringify(this)+"]"};var KeyTapGesture=function(data){this.position=data.position;this.direction=data.direction;this.progress=data.progress};KeyTapGesture.prototype.toString=function(){return"KeyTapGesture ["+JSON.stringify(this)+"]"}},{events:17,"gl-matrix":19,underscore:20}],7:[function(require,module,exports){var Pointable=require("./pointable"),glMatrix=require("gl-matrix"),mat3=glMatrix.mat3,vec3=glMatrix.vec3,_=require("underscore");var Hand=module.exports=function(data){this.id=data.id;this.palmPosition=data.palmPosition;this.direction=data.direction;this.palmVelocity=data.palmVelocity;this.palmNormal=data.palmNormal;this.sphereCenter=data.sphereCenter;this.sphereRadius=data.sphereRadius;this.valid=true;this.pointables=[];this.fingers=[];this.tools=[];this._translation=data.t;this._rotation=_.flatten(data.r);this._scaleFactor=data.s;this.timeVisible=data.timeVisible;this.stabilizedPalmPosition=data.stabilizedPalmPosition};Hand.prototype.finger=function(id){var finger=this.frame.finger(id);return finger&&finger.handId==this.id?finger:Pointable.Invalid};Hand.prototype.rotationAngle=function(sinceFrame,axis){if(!this.valid||!sinceFrame.valid)return 0;var sinceHand=sinceFrame.hand(this.id);if(!sinceHand.valid)return 0;var rot=this.rotationMatrix(sinceFrame);var cs=(rot[0]+rot[4]+rot[8]-1)*.5;var angle=Math.acos(cs);angle=isNaN(angle)?0:angle;if(axis!==undefined){var rotAxis=this.rotationAxis(sinceFrame);angle*=vec3.dot(rotAxis,vec3.normalize(vec3.create(),axis))}return angle};Hand.prototype.rotationAxis=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return vec3.create();var sinceHand=sinceFrame.hand(this.id);if(!sinceHand.valid)return vec3.create();return vec3.normalize(vec3.create(),[this._rotation[7]-sinceHand._rotation[5],this._rotation[2]-sinceHand._rotation[6],this._rotation[3]-sinceHand._rotation[1]])};Hand.prototype.rotationMatrix=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return mat3.create();var sinceHand=sinceFrame.hand(this.id);if(!sinceHand.valid)return mat3.create();var transpose=mat3.transpose(mat3.create(),this._rotation);var m=mat3.multiply(mat3.create(),sinceHand._rotation,transpose);return m};Hand.prototype.scaleFactor=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return 1;var sinceHand=sinceFrame.hand(this.id);if(!sinceHand.valid)return 1;return Math.exp(this._scaleFactor-sinceHand._scaleFactor)};Hand.prototype.translation=function(sinceFrame){if(!this.valid||!sinceFrame.valid)return vec3.create();var sinceHand=sinceFrame.hand(this.id);if(!sinceHand.valid)return vec3.create();return[this._translation[0]-sinceHand._translation[0],this._translation[1]-sinceHand._translation[1],this._translation[2]-sinceHand._translation[2]]};Hand.prototype.toString=function(){return"Hand [ id: "+this.id+" | palm velocity:"+this.palmVelocity+" | sphere center:"+this.sphereCenter+" ] "};Hand.Invalid={valid:false,fingers:[],tools:[],pointables:[],pointable:function(){return Pointable.Invalid},finger:function(){return Pointable.Invalid},toString:function(){return"invalid frame"},dump:function(){return this.toString()},rotationAngle:function(){return 0},rotationMatrix:function(){return mat3.create()},rotationAxis:function(){return vec3.create()},scaleFactor:function(){return 1},translation:function(){return vec3.create()}}},{"./pointable":11,"gl-matrix":19,underscore:20}],8:[function(require,module,exports){!function(){module.exports={Controller:require("./controller"),Frame:require("./frame"),Gesture:require("./gesture"),Hand:require("./hand"),Pointable:require("./pointable"),InteractionBox:require("./interaction_box"),Connection:require("./connection"),CircularBuffer:require("./circular_buffer"),UI:require("./ui"),glMatrix:require("gl-matrix"),mat3:require("gl-matrix").mat3,vec3:require("gl-matrix").vec3,loopController:undefined,loop:function(opts,callback){if(callback===undefined){callback=opts;opts={}}if(!this.loopController)this.loopController=new this.Controller(opts);this.loopController.loop(callback)}}}()},{"./circular_buffer":2,"./connection":3,"./controller":4,"./frame":5,"./gesture":6,"./hand":7,"./interaction_box":9,"./pointable":11,"./ui":13,"gl-matrix":19}],9:[function(require,module,exports){var glMatrix=require("gl-matrix"),vec3=glMatrix.vec3;var InteractionBox=module.exports=function(data){this.valid=true;this.center=data.center;this.size=data.size;this.width=data.size[0];this.height=data.size[1];this.depth=data.size[2]};InteractionBox.prototype.denormalizePoint=function(normalizedPosition){return vec3.fromValues((normalizedPosition[0]-.5)*this.size[0]+this.center[0],(normalizedPosition[1]-.5)*this.size[1]+this.center[1],(normalizedPosition[2]-.5)*this.size[2]+this.center[2])};InteractionBox.prototype.normalizePoint=function(position,clamp){var vec=vec3.fromValues((position[0]-this.center[0])/this.size[0]+.5,(position[1]-this.center[1])/this.size[1]+.5,(position[2]-this.center[2])/this.size[2]+.5);if(clamp){vec[0]=Math.min(Math.max(vec[0],0),1);vec[1]=Math.min(Math.max(vec[1],0),1);vec[2]=Math.min(Math.max(vec[2],0),1)}return vec};InteractionBox.prototype.toString=function(){return"InteractionBox [ width:"+this.width+" | height:"+this.height+" | depth:"+this.depth+" ]"};InteractionBox.Invalid={valid:false}},{"gl-matrix":19}],10:[function(require,module,exports){var Pipeline=module.exports=function(){this.steps=[]};Pipeline.prototype.addStep=function(step){this.steps.push(step)};Pipeline.prototype.run=function(frame){var stepsLength=this.steps.length;for(var i=0;i!=stepsLength;i++){if(!frame)break;frame=this.steps[i](frame)}return frame}},{}],11:[function(require,module,exports){var glMatrix=require("gl-matrix"),vec3=glMatrix.vec3;var Pointable=module.exports=function(data){this.valid=true;this.id=data.id;this.handId=data.handId;this.length=data.length;this.tool=data.tool;this.width=data.width;this.direction=data.direction;this.stabilizedTipPosition=data.stabilizedTipPosition;this.tipPosition=data.tipPosition;this.tipVelocity=data.tipVelocity;this.touchZone=data.touchZone;this.touchDistance=data.touchDistance;this.timeVisible=data.timeVisible};Pointable.prototype.toString=function(){if(this.tool==true){return"Pointable [ id:"+this.id+" "+this.length+"mmx | with:"+this.width+"mm | direction:"+this.direction+" ]"}else{return"Pointable [ id:"+this.id+" "+this.length+"mmx | direction: "+this.direction+" ]"}};Pointable.Invalid={valid:false}},{"gl-matrix":19}],12:[function(require,module,exports){var Frame=require("./frame");var Event=function(data){this.type=data.type;this.state=data.state};var chooseProtocol=exports.chooseProtocol=function(header){var protocol;switch(header.version){case 1:protocol=JSONProtocol(1,function(data){return new Frame(data)});break;case 2:protocol=JSONProtocol(2,function(data){return new Frame(data)});protocol.sendHeartbeat=function(connection){connection.send(protocol.encode({heartbeat:true}))};break;case 3:protocol=JSONProtocol(3,function(data){return data.event?new Event(data.event):new Frame(data)});protocol.sendHeartbeat=function(connection){connection.send(protocol.encode({heartbeat:true}))};break;default:throw"unrecognized version"}return protocol};var JSONProtocol=function(version,cb){var protocol=cb;protocol.encode=function(message){return JSON.stringify(message)};protocol.version=version;protocol.versionLong="Version "+version;protocol.type="protocol";return protocol}},{"./frame":5}],13:[function(require,module,exports){exports.UI={Region:require("./ui/region"),Cursor:require("./ui/cursor")}},{"./ui/cursor":14,"./ui/region":15}],14:[function(require,module,exports){var Cursor=module.exports=function(){return function(frame){var pointable=frame.pointables.sort(function(a,b){return a.z-b.z})[0];if(pointable&&pointable.valid){frame.cursorPosition=pointable.tipPosition}return frame}}},{}],15:[function(require,module,exports){var EventEmitter=require("events").EventEmitter,_=require("underscore");var Region=module.exports=function(start,end){this.start=new Vector(start);this.end=new Vector(end);this.enteredFrame=null};Region.prototype.hasPointables=function(frame){for(var i=0;i!=frame.pointables.length;i++){var position=frame.pointables[i].tipPosition;if(position.x>=this.start.x&&position.x<=this.end.x&&position.y>=this.start.y&&position.y<=this.end.y&&position.z>=this.start.z&&position.z<=this.end.z){return true}}return false};Region.prototype.listener=function(opts){var region=this;if(opts&&opts.nearThreshold)this.setupNearRegion(opts.nearThreshold);return function(frame){return region.updatePosition(frame)}};Region.prototype.clipper=function(){var region=this;return function(frame){region.updatePosition(frame);return region.enteredFrame?frame:null}};Region.prototype.setupNearRegion=function(distance){var nearRegion=this.nearRegion=new Region([this.start.x-distance,this.start.y-distance,this.start.z-distance],[this.end.x+distance,this.end.y+distance,this.end.z+distance]);var region=this;nearRegion.on("enter",function(frame){region.emit("near",frame)});nearRegion.on("exit",function(frame){region.emit("far",frame)});region.on("exit",function(frame){region.emit("near",frame)})};Region.prototype.updatePosition=function(frame){if(this.nearRegion)this.nearRegion.updatePosition(frame);if(this.hasPointables(frame)&&this.enteredFrame==null){this.enteredFrame=frame;this.emit("enter",this.enteredFrame)}else if(!this.hasPointables(frame)&&this.enteredFrame!=null){this.enteredFrame=null;this.emit("exit",this.enteredFrame)}return frame};Region.prototype.normalize=function(position){return new Vector([(position.x-this.start.x)/(this.end.x-this.start.x),(position.y-this.start.y)/(this.end.y-this.start.y),(position.z-this.start.z)/(this.end.z-this.start.z)])};Region.prototype.mapToXY=function(position,width,height){var normalized=this.normalize(position);var x=normalized.x,y=normalized.y;if(x>1)x=1;else if(x<-1)x=-1;if(y>1)y=1;else if(y<-1)y=-1;return[(x+1)/2*width,(1-y)/2*height,normalized.z]};_.extend(Region.prototype,EventEmitter.prototype)},{events:17,underscore:20}],16:[function(require,module,exports){},{}],17:[function(require,module,exports){!function(process){if(!process.EventEmitter)process.EventEmitter=function(){};var EventEmitter=exports.EventEmitter=process.EventEmitter;var isArray=typeof Array.isArray==="function"?Array.isArray:function(xs){return Object.prototype.toString.call(xs)==="[object Array]"};function indexOf(xs,x){if(xs.indexOf)return xs.indexOf(x);for(var i=0;i0&&this._events[type].length>m){this._events[type].warned=true;console.error("(node) warning: possible EventEmitter memory "+"leak detected. %d listeners added. "+"Use emitter.setMaxListeners() to increase limit.",this._events[type].length);console.trace()}}this._events[type].push(listener)}else{this._events[type]=[this._events[type],listener]}return this};EventEmitter.prototype.on=EventEmitter.prototype.addListener;EventEmitter.prototype.once=function(type,listener){var self=this;self.on(type,function g(){self.removeListener(type,g);listener.apply(this,arguments)});return this};EventEmitter.prototype.removeListener=function(type,listener){if("function"!==typeof listener){throw new Error("removeListener only takes instances of Function")}if(!this._events||!this._events[type])return this;var list=this._events[type];if(isArray(list)){var i=indexOf(list,listener);if(i<0)return this;list.splice(i,1);if(list.length==0)delete this._events[type]}else if(this._events[type]===listener){delete this._events[type]}return this};EventEmitter.prototype.removeAllListeners=function(type){if(arguments.length===0){this._events={};return 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this._chain?_(obj).chain():obj};_.mixin(_);each(["pop","push","reverse","shift","sort","splice","unshift"],function(name){var method=ArrayProto[name];_.prototype[name]=function(){var obj=this._wrapped;method.apply(obj,arguments);if((name=="shift"||name=="splice")&&obj.length===0)delete obj[0];return result.call(this,obj)}});each(["concat","join","slice"],function(name){var method=ArrayProto[name];_.prototype[name]=function(){return result.call(this,method.apply(this._wrapped,arguments))}});_.extend(_.prototype,{chain:function(){this._chain=true;return this},value:function(){return this._wrapped}})}.call(this)}()},{}],21:[function(require,module,exports){window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(callback){window.setTimeout(callback,1e3/60)}}();Leap=require("../lib/index")},{"../lib/index":8}]},{},[21]); + +/* + * Leap Motion integration for Reveal.js. + * James Sun [sun16] + * Rory Hardy [gneatgeek] + */ + +(function () { + var body = document.body, + controller = new Leap.Controller({ enableGestures: true }), + lastGesture = 0, + leapConfig = Reveal.getConfig().leap, + pointer = document.createElement( 'div' ), + config = { + autoCenter : true, // Center pointer around detected position. + gestureDelay : 500, // How long to delay between gestures. + naturalSwipe : true, // Swipe as if it were a touch screen. + pointerColor : '#00aaff', // Default color of the pointer. + pointerOpacity : 0.7, // Default opacity of the pointer. + pointerSize : 15, // Default minimum height/width of the pointer. + pointerTolerance : 120 // Bigger = slower pointer. + }, + entered, enteredPosition, now, size, tipPosition; // Other vars we need later, but don't need to redeclare. + + // Merge user defined settings with defaults + if( leapConfig ) { + for( key in leapConfig ) { + config[key] = leapConfig[key]; + } + } + + pointer.id = 'leap'; + + pointer.style.position = 'absolute'; + pointer.style.visibility = 'hidden'; + pointer.style.zIndex = 50; + pointer.style.opacity = config.pointerOpacity; + pointer.style.backgroundColor = config.pointerColor; + + body.appendChild( pointer ); + + // Leap's loop + controller.on( 'frame', function ( frame ) { + // Timing code to rate limit gesture execution + now = new Date().getTime(); + + // Pointer: 1 to 2 fingers. Strictly one finger works but may cause innaccuracies. + // The innaccuracies were observed on a development model and may not be an issue with consumer models. + if( frame.fingers.length > 0 && frame.fingers.length < 3 ) { + // Invert direction and multiply by 3 for greater effect. + size = -3 * frame.fingers[0].tipPosition[2]; + + if( size < config.pointerSize ) { + size = config.pointerSize; + } + + pointer.style.width = size + 'px'; + pointer.style.height = size + 'px'; + pointer.style.borderRadius = size - 5 + 'px'; + pointer.style.visibility = 'visible'; + + tipPosition = frame.fingers[0].tipPosition; + + if( config.autoCenter ) { + + + // Check whether the finger has entered the z range of the Leap Motion. Used for the autoCenter option. + if( !entered ) { + entered = true; + enteredPosition = frame.fingers[0].tipPosition; + } + + pointer.style.top = + (-1 * (( tipPosition[1] - enteredPosition[1] ) * body.offsetHeight / config.pointerTolerance )) + + ( body.offsetHeight / 2 ) + 'px'; + + pointer.style.left = + (( tipPosition[0] - enteredPosition[0] ) * body.offsetWidth / config.pointerTolerance ) + + ( body.offsetWidth / 2 ) + 'px'; + } + else { + pointer.style.top = ( 1 - (( tipPosition[1] - 50) / config.pointerTolerance )) * + body.offsetHeight + 'px'; + + pointer.style.left = ( tipPosition[0] * body.offsetWidth / config.pointerTolerance ) + + ( body.offsetWidth / 2 ) + 'px'; + } + } + else { + // Hide pointer on exit + entered = false; + pointer.style.visibility = 'hidden'; + } + + // Gestures + if( frame.gestures.length > 0 && (now - lastGesture) > config.gestureDelay ) { + var gesture = frame.gestures[0]; + + // One hand gestures + if( frame.hands.length === 1 ) { + // Swipe gestures. 3+ fingers. + if( frame.fingers.length > 2 && gesture.type === 'swipe' ) { + // Define here since some gestures will throw undefined for these. + var x = gesture.direction[0], + y = gesture.direction[1]; + + // Left/right swipe gestures + if( Math.abs( x ) > Math.abs( y )) { + if( x > 0 ) { + config.naturalSwipe ? Reveal.left() : Reveal.right(); + } + else { + config.naturalSwipe ? Reveal.right() : Reveal.left(); + } + } + // Up/down swipe gestures + else { + if( y > 0 ) { + config.naturalSwipe ? Reveal.down() : Reveal.up(); + } + else { + config.naturalSwipe ? Reveal.up() : Reveal.down(); + } + } + + lastGesture = now; + } + } + // Two hand gestures + else if( frame.hands.length === 2 ) { + // Upward two hand swipe gesture + if( gesture.type === 'swipe' && gesture.direction[1] > 0 ) { + Reveal.toggleOverview(); + } + + lastGesture = now; + } + } + }); + + controller.connect(); +})(); diff --git a/doc/pub/summary/html/reveal.js/plugin/remotes/remotes.js b/doc/pub/summary/html/reveal.js/plugin/remotes/remotes.js new file mode 100644 index 000000000..ba0dbad7b --- /dev/null +++ b/doc/pub/summary/html/reveal.js/plugin/remotes/remotes.js @@ -0,0 +1,39 @@ +/** + * Touch-based remote controller for your presentation courtesy + * of the folks at http://remotes.io + */ + +(function(window){ + + /** + * Detects if we are dealing with a touch enabled device (with some false positives) + * Borrowed from modernizr: https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touch.js + */ + var hasTouch = (function(){ + return ('ontouchstart' in window) || window.DocumentTouch && document instanceof DocumentTouch; + })(); + + /** + * Detects if notes are enable and the current page is opened inside an /iframe + * this prevents loading Remotes.io several times + */ + var isNotesAndIframe = (function(){ + return window.RevealNotes && !(self == top); + })(); + + if(!hasTouch && !isNotesAndIframe){ + head.ready( 'remotes.ne.min.js', function() { + new Remotes("preview") + .on("swipe-left", function(e){ Reveal.right(); }) + .on("swipe-right", function(e){ Reveal.left(); }) + .on("swipe-up", function(e){ Reveal.down(); }) + .on("swipe-down", function(e){ Reveal.up(); }) + .on("tap", function(e){ Reveal.next(); }) + .on("zoom-out", function(e){ Reveal.toggleOverview(true); }) + .on("zoom-in", function(e){ Reveal.toggleOverview(false); }) + ; + } ); + + head.js('https://hakim-static.s3.amazonaws.com/reveal-js/remotes.ne.min.js'); + } +})(window); \ No newline at end of file